Files
UnrealEngineUWP/Engine/Source/Runtime/CookOnTheFly/Private/CookOnTheFlyMessages.cpp
Per Larsson 682d39ed7e COTF2 - refactored package store synchronization to handle Begin/End lock
#rb CarlMagnus.Nordin
#jira UE-158341
#preflight 631076dbe54ec9d581cec8dc

[CL 21738832 by Per Larsson in ue5-main branch]
2022-09-01 08:57:12 -04:00

36 lines
686 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CookOnTheFlyMessages.h"
namespace UE { namespace ZenCookOnTheFly { namespace Messaging
{
FArchive& operator<<(FArchive& Ar, FCompletedPackages& CompletedPackages)
{
Ar << CompletedPackages.CookedPackages;
Ar << CompletedPackages.FailedPackages;
return Ar;
}
FArchive& operator<<(FArchive& Ar, FCookPackageRequest& Request)
{
Ar << Request.PackageIds;
return Ar;
}
FArchive& operator<<(FArchive& Ar, FRecookPackagesRequest& Request)
{
Ar << Request.PackageIds;
return Ar;
}
FArchive& operator<<(FArchive& Ar, FRecookPackagesResponse& Response)
{
return Ar;
}
}}} // namesapce UE::ZenCookOnTheFly::Messaging