You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
*Reduces code duplication *Enables the same ODSC flow to be used for both COTF variants *The client will now autodetect if it should run in Zen mode or not #rb pj.kack,per.larsson #preflight 628c79bdf057b981ca479b3e [CL 20344832 by CarlMagnus Nordin in ue5-main branch]
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "CookOnTheFly.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "Misc/CommandLine.h"
|
|
#include "Misc/DateTime.h"
|
|
#include "HAL/FileManager.h"
|
|
|
|
namespace UE { namespace Cook
|
|
{
|
|
|
|
FString FCookOnTheFlyMessageHeader::ToString() const
|
|
{
|
|
return FString::Printf(TEXT("Message='%s', Status='%s', CorrelationId='%u'"),
|
|
LexToString(MessageType),
|
|
LexToString(MessageStatus),
|
|
CorrelationId);
|
|
}
|
|
|
|
FArchive& operator<<(FArchive& Ar, FCookOnTheFlyMessageHeader& Header)
|
|
{
|
|
uint32 MessageType = static_cast<uint32>(Header.MessageType);
|
|
uint32 MessageStatus = static_cast<uint32>(Header.MessageStatus);
|
|
|
|
Ar << MessageType;
|
|
Ar << MessageStatus;
|
|
Ar << Header.CorrelationId;
|
|
Ar << Header.Timestamp;
|
|
|
|
if (Ar.IsLoading())
|
|
{
|
|
Header.MessageType = static_cast<ECookOnTheFlyMessage>(MessageType);
|
|
Header.MessageStatus = static_cast<ECookOnTheFlyMessageStatus>(MessageStatus);
|
|
}
|
|
|
|
return Ar;
|
|
}
|
|
|
|
FArchive& operator<<(FArchive& Ar, FCookOnTheFlyMessage& Message)
|
|
{
|
|
Ar << Message.Header;
|
|
Ar << Message.Body;
|
|
|
|
return Ar;
|
|
}
|
|
|
|
void FCookOnTheFlyMessage::SetBody(TArray<uint8> InBody)
|
|
{
|
|
Body = MoveTemp(InBody);
|
|
}
|
|
|
|
TUniquePtr<FArchive> FCookOnTheFlyMessage::ReadBody() const
|
|
{
|
|
return MakeUnique<FMemoryReader>(Body);
|
|
}
|
|
|
|
TUniquePtr<FArchive> FCookOnTheFlyMessage::WriteBody()
|
|
{
|
|
return MakeUnique<FMemoryWriter>(Body);
|
|
}
|
|
|
|
}} // namesapce UE::Cook
|