Files
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClothCollisionData.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothCollisionData)
void FClothCollisionData::Reset()
{
Spheres.Reset();
SphereConnections.Reset();
Convexes.Reset();
Boxes.Reset();
}
void FClothCollisionData::Append(const FClothCollisionData& InOther)
{
const int32 NumSpheresBefore = Spheres.Num();
const int32 NumSphereConnectionsBefore = SphereConnections.Num();
Spheres.Append(InOther.Spheres);
SphereConnections.Append(InOther.SphereConnections);
const int32 NumSphereConnectionsAfter = SphereConnections.Num();
if(NumSpheresBefore > 0)
{
// Each connection that was added needs to have its sphere indices increased to match the new spheres that were added
for(int32 NewConnectionIndex = NumSphereConnectionsBefore; NewConnectionIndex < NumSphereConnectionsAfter; ++NewConnectionIndex)
{
FClothCollisionPrim_SphereConnection& Connection = SphereConnections[NewConnectionIndex];
Connection.SphereIndices[0] += NumSpheresBefore;
Connection.SphereIndices[1] += NumSpheresBefore;
}
}
Convexes.Append(InOther.Convexes);
Boxes.Append(InOther.Boxes);
}