Files
UnrealEngineUWP/Engine/Source/Runtime/AudioMixerCore/AudioMixerCore.Build.cs
Rob Gay 5453650939 Checkpoint: Pipe source data to dashboard UI listview (Part 1)
- Add trace provider, module, & analyzer and start piping data through it as proof-of-concept
#rb max.hayes
#jira UE-169605
#rnx
#preflight 63753d471d25fe8b933fa452

[CL 23160520 by Rob Gay in ue5-main branch]
2022-11-16 15:13:38 -05:00

22 lines
449 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioMixerCore : ModuleRules
{
public AudioMixerCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("SignalProcessing");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing",
"TraceLog"
}
);
}
}
}