Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/IWaveformTransformation.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

24 lines
550 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IWaveformTransformation.h"
#include "Templates/SharedPointer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(IWaveformTransformation)
TArray<Audio::FTransformationPtr> UWaveformTransformationChain::CreateTransformations() const
{
TArray<Audio::FTransformationPtr> TransformationPtrs;
for(UWaveformTransformationBase* Transformation : Transformations)
{
if(Transformation)
{
TransformationPtrs.Add(Transformation->CreateTransformation());
}
}
return TransformationPtrs;
}