Files
UnrealEngineUWP/Engine/Source/Runtime/AppFramework/AppFramework.Build.cs
bryan sefcik 7596c6e1c7 Updated unity build file sizes.
OnlineServicesCommon:
Before: 393216 | 103.984375s | 104.02s  | 1
After: 136608 | 107.375s | 54.30 | 2

MetasoundFrontend:
Before: 393216 | 126.703125 | 126.86 | 1
After: 294912 | 138.515625 | 80.14 | 3

AppFramework:
Before: 393216 | 86.28125 | 86.4 | 1
Before: 244912 | 110.296875 | 66.3 | 2

#jira
#preflight 63d1ca24450d5cdd0b150f60

[CL 23864797 by bryan sefcik in ue5-main branch]
2023-01-26 02:26:33 -05:00

43 lines
822 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AppFramework : ModuleRules
{
public AppFramework(ReadOnlyTargetRules Target) : base(Target)
{
NumIncludedBytesPerUnityCPPOverride = 196608; // best unity size found from using UBT ProfileUnitySizes mode
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
}
}