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- Can show the value of the properties (false by default). - Can show functions and/or properties. By default, it shows everything that is BP visible but it can be overridden with a callback. - It uses the BP VM to set the value (opposite to the DetailView that uses the editor pipeline to re-instantiate the child of the object). - User can define an "customizer" for your type. If not customizer is found, it will export to text the property value. The "customizer" is a simple SWidget. There is no super custom functionality like the DetailView has. - Search bar (can be customized with additional widgets). #jira UE-130880 #rb lauren.barnes, sebastian.nordren #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 20829550 via CL 20829552 via CL 20829554 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995) [CL 20832350 by patrick boutot in ue5-main branch]
33 lines
534 B
C#
33 lines
534 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AdvancedWidgets : ModuleRules
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{
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public AdvancedWidgets(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"SlateCore",
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"UMG"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"InputCore",
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"Slate",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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