Files
UnrealEngineUWP/Engine/Source/Runtime/AdvancedWidgets/AdvancedWidgets.Build.cs
patrick boutot 54e5f2f814 AdvancedWidgets: Runtime widget to display the property value of a UObject. Features include:
- Can show the value of the properties (false by default).
  - Can show functions and/or properties. By default, it shows everything that is BP visible but it can be overridden with a callback.
   - It uses the BP VM to set the value (opposite to the DetailView that uses the editor pipeline to re-instantiate the child of the object).
   - User can define an "customizer"  for your type. If not customizer is found, it will export to text the property value. The "customizer" is a simple SWidget. There is no super custom functionality like the DetailView has.
  - Search bar (can be customized with additional widgets).
#jira UE-130880
#rb lauren.barnes, sebastian.nordren

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 20829550 via CL 20829552 via CL 20829554
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20832350 by patrick boutot in ue5-main branch]
2022-06-27 12:03:09 -04:00

33 lines
534 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AdvancedWidgets : ModuleRules
{
public AdvancedWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SlateCore",
"UMG"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"InputCore",
"Slate",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}