You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-198657 #rb zack.neyland, Arciel.Rekman [CL 32058918 by james singer in 5.4 branch]
208 lines
7.7 KiB
C#
208 lines
7.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using EpicGames.Core;
|
|
using Microsoft.Extensions.Logging;
|
|
using UnrealBuildBase;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
class MakefileProjectFile : ProjectFile
|
|
{
|
|
public MakefileProjectFile(FileReference InitFilePath, DirectoryReference BaseDir)
|
|
: base(InitFilePath, BaseDir)
|
|
{
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makefile project file generator implementation
|
|
/// </summary>
|
|
class MakefileGenerator : ProjectFileGenerator
|
|
{
|
|
/// True if intellisense data should be generated (takes a while longer)
|
|
/// Now this is needed for project target generation.
|
|
bool bGenerateIntelliSenseData = true;
|
|
|
|
/// Default constructor
|
|
public MakefileGenerator(FileReference? InOnlyGameProject)
|
|
: base(InOnlyGameProject)
|
|
{
|
|
}
|
|
|
|
/// True if we should include IntelliSense data in the generated project files when possible
|
|
public override bool ShouldGenerateIntelliSenseData()
|
|
{
|
|
return bGenerateIntelliSenseData;
|
|
}
|
|
|
|
/// File extension for project files we'll be generating (e.g. ".vcxproj")
|
|
public override string ProjectFileExtension => ".mk";
|
|
|
|
protected override bool WritePrimaryProjectFile(ProjectFile? UBTProject, PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger)
|
|
{
|
|
bool bSuccess = true;
|
|
return bSuccess;
|
|
}
|
|
|
|
private bool WriteMakefile(ILogger Logger)
|
|
{
|
|
string GameProjectFile = "";
|
|
string BuildCommand = "";
|
|
string ProjectBuildCommand = "";
|
|
|
|
string MakeGameProjectFile = "";
|
|
|
|
string UnrealRootPath = Unreal.RootDirectory.FullName;
|
|
|
|
string EditorTarget = "UnrealEditor";
|
|
|
|
if (!String.IsNullOrEmpty(GameProjectName))
|
|
{
|
|
GameProjectFile = OnlyGameProject!.FullName;
|
|
MakeGameProjectFile = "GAMEPROJECTFILE =" + GameProjectFile + "\n";
|
|
ProjectBuildCommand = $"PROJECTBUILD = \"$(UNREALROOTPATH)/Engine/{Unreal.RelativeDotnetDirectory}/dotnet\" \"$(UNREALROOTPATH)/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll\"\n";
|
|
EditorTarget = GameProjectName + "Editor";
|
|
}
|
|
|
|
BuildCommand = "BUILD = bash \"$(UNREALROOTPATH)/Engine/Build/BatchFiles/Linux/Build.sh\"\n";
|
|
|
|
string FileName = "Makefile"; // PrimaryProjectName + ".mk";
|
|
StringBuilder MakefileContent = new StringBuilder();
|
|
MakefileContent.Append(
|
|
"# Makefile generated by MakefileGenerator.cs\n" +
|
|
"# *DO NOT EDIT*\n\n" +
|
|
"UNREALROOTPATH = " + UnrealRootPath + "\n" +
|
|
MakeGameProjectFile + "\n" +
|
|
"TARGETS ="
|
|
);
|
|
String MakeProjectCmdArg = "";
|
|
String MakeBuildCommand = "";
|
|
foreach (ProjectFile Project in GeneratedProjectFiles)
|
|
{
|
|
foreach (ProjectTarget TargetFile in Project.ProjectTargets.OfType<ProjectTarget>())
|
|
{
|
|
if (TargetFile.TargetFilePath == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
string TargetFileName = TargetFile.TargetFilePath.GetFileNameWithoutExtension();
|
|
string Basename = TargetFileName.Substring(0, TargetFileName.LastIndexOf(".Target", StringComparison.InvariantCultureIgnoreCase));
|
|
|
|
foreach (UnrealTargetConfiguration CurConfiguration in (UnrealTargetConfiguration[])Enum.GetValues(typeof(UnrealTargetConfiguration)))
|
|
{
|
|
if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
|
|
{
|
|
if (InstalledPlatformInfo.IsValidConfiguration(CurConfiguration, EProjectType.Code))
|
|
{
|
|
string Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration)!;
|
|
MakefileContent.Append(String.Format(" \\\n\t{0}-Linux-{1} ", Basename, Confname));
|
|
}
|
|
}
|
|
}
|
|
MakefileContent.Append(" \\\n\t" + Basename);
|
|
}
|
|
}
|
|
MakefileContent.Append("\\\n\tconfigure");
|
|
|
|
MakefileContent.Append("\n\n" + BuildCommand + ProjectBuildCommand + "\n" +
|
|
"all: StandardSet\n\n" +
|
|
"RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping\n\n" +
|
|
$"StandardSet: RequiredTools UnrealFrontend {EditorTarget} UnrealInsights\n\n" +
|
|
$"DebugSet: RequiredTools UnrealFrontend-Linux-Debug {EditorTarget}-Linux-Debug\n\n"
|
|
);
|
|
|
|
foreach (ProjectFile Project in GeneratedProjectFiles)
|
|
{
|
|
foreach (ProjectTarget TargetFile in Project.ProjectTargets.OfType<ProjectTarget>())
|
|
{
|
|
if (TargetFile.TargetFilePath == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
string TargetFileName = TargetFile.TargetFilePath.GetFileNameWithoutExtension();
|
|
string Basename = TargetFileName.Substring(0, TargetFileName.LastIndexOf(".Target", StringComparison.InvariantCultureIgnoreCase));
|
|
|
|
if (Basename == GameProjectName || Basename == (GameProjectName + "Editor"))
|
|
{
|
|
MakeProjectCmdArg = " -project=\"$(GAMEPROJECTFILE)\"";
|
|
MakeBuildCommand = "$(PROJECTBUILD)";
|
|
}
|
|
else
|
|
{
|
|
MakeBuildCommand = "$(BUILD)";
|
|
}
|
|
|
|
foreach (UnrealTargetConfiguration CurConfiguration in (UnrealTargetConfiguration[])Enum.GetValues(typeof(UnrealTargetConfiguration)))
|
|
{
|
|
if (Basename == GameProjectName || Basename == (GameProjectName + "Editor"))
|
|
{
|
|
MakeProjectCmdArg = " -project=\"$(GAMEPROJECTFILE)\"";
|
|
MakeBuildCommand = "$(PROJECTBUILD)";
|
|
}
|
|
else
|
|
{
|
|
MakeBuildCommand = "$(BUILD)";
|
|
}
|
|
|
|
if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
|
|
{
|
|
if (InstalledPlatformInfo.IsValidConfiguration(CurConfiguration, EProjectType.Code))
|
|
{
|
|
string Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration)!;
|
|
MakefileContent.Append(String.Format("\n{1}-Linux-{2}:\n\t {0} {1} Linux {2} {3} $(ARGS)\n", MakeBuildCommand, Basename, Confname, MakeProjectCmdArg));
|
|
}
|
|
}
|
|
}
|
|
MakefileContent.Append(String.Format("\n{1}:\n\t {0} {1} Linux Development {2} $(ARGS)\n", MakeBuildCommand, Basename, MakeProjectCmdArg));
|
|
}
|
|
}
|
|
|
|
MakefileContent.Append("\nconfigure:\n");
|
|
if (!String.IsNullOrEmpty(GameProjectName))
|
|
{
|
|
// Make sure UBT is updated.
|
|
MakefileContent.Append("\txbuild /property:Configuration=Development /verbosity:quiet /nologo ");
|
|
MakefileContent.Append("\"$(UNREALROOTPATH)/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj\"\n");
|
|
MakefileContent.Append("\t$(PROJECTBUILD) -projectfiles -project=\"\\\"$(GAMEPROJECTFILE)\\\"\" -game -engine \n");
|
|
}
|
|
else
|
|
{
|
|
MakefileContent.Append("\tbash \"$(UNREALROOTPATH)/GenerateProjectFiles.sh\" \n");
|
|
}
|
|
|
|
MakefileContent.Append("\n.PHONY: $(TARGETS)\n");
|
|
FileReference FullFileName = FileReference.Combine(PrimaryProjectPath, FileName);
|
|
return WriteFileIfChanged(FullFileName.FullName, MakefileContent.ToString(), Logger);
|
|
}
|
|
|
|
/// ProjectFileGenerator interface
|
|
//protected override bool WritePrimaryProjectFile( ProjectFile UBTProject )
|
|
protected override bool WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger)
|
|
{
|
|
return WriteMakefile(Logger);
|
|
}
|
|
|
|
/// ProjectFileGenerator interface
|
|
/// <summary>
|
|
/// Allocates a generator-specific project file object
|
|
/// </summary>
|
|
/// <param name="InitFilePath">Path to the project file</param>
|
|
/// <param name="BaseDir">The base directory for files within this project</param>
|
|
/// <returns>The newly allocated project file object</returns>
|
|
protected override ProjectFile AllocateProjectFile(FileReference InitFilePath, DirectoryReference BaseDir)
|
|
{
|
|
return new MakefileProjectFile(InitFilePath, BaseDir);
|
|
}
|
|
|
|
/// ProjectFileGenerator interface
|
|
public override void CleanProjectFiles(DirectoryReference InPrimaryProjectDirectory, string InPrimaryProjectName, DirectoryReference InIntermediateProjectFilesDirectory, ILogger Logger)
|
|
{
|
|
}
|
|
}
|
|
}
|