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synced 2026-03-26 18:15:20 -07:00
* Removed logging entries that was only added to make horde not timeout.. since this was implemented horde has added ping logic so this is not needed anymore * Fixed bug in callstack logging on posix * Changed a bunch of %hs to %s * Added allocator debug code to try to figure out asan issues [CL 31281623 by henrik karlsson in 5.4 branch]
17 lines
585 B
C#
17 lines
585 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class UbaVersion : ModuleRules
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{
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public UbaVersion(ReadOnlyTargetRules Target) : base(Target)
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{
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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PCHUsage = PCHUsageMode.NoPCHs;
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string StringPrefix = Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ? "L" : "";
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PrivateDefinitions.Add($"UBA_VERSION={StringPrefix}\"{Target.Version.MajorVersion}.{Target.Version.MinorVersion}.{Target.Version.PatchVersion}-{Target.BuildVersion}\"");
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}
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}
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