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45 lines
2.5 KiB
XML
45 lines
2.5 KiB
XML
<?xml version='1.0' ?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
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<Agent Name="DotNetPerforceLib Win64" Type="Win64">
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<Node Name="Compile DotNetPerforceLib Win64" Produces="#BinariesWin64">
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<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(IsBuildMachine)"/>
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<Delete Files="$(RootDir)/Engine/Binaries/DotNET/EpicGames.Perforce.Native/win-x64/..."/>
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<Compile Target="DotNetPerforceLib" Configuration="Debug" Platform="Win64" Tag="#FilesToSign"/>
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<Compile Target="DotNetPerforceLib" Configuration="Shipping" Platform="Win64" Tag="#FilesToSign"/>
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<Sign Files="#FilesToSign" Tag="#BinariesWin64"/>
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<Log Message="Files:" Files="#BinariesWin64"/>
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</Node>
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</Agent>
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<Agent Name="DotNetPerforceLib Mac" Type="Mac">
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<Node Name="Compile DotNetPerforceLib Mac" Produces="#BinariesMac">
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<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(IsBuildMachine)"/>
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<Delete Files="$(RootDir)/Engine/Binaries/DotNET/EpicGames.Perforce.Native/mac-x64/..."/>
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<Compile Target="DotNetPerforceLib" Configuration="Debug" Platform="Mac" Tag="#BinariesMac"/>
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<Compile Target="DotNetPerforceLib" Configuration="Shipping" Platform="Mac" Tag="#BinariesMac"/>
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<Log Message="Files:" Files="#BinariesMac"/>
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</Node>
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</Agent>
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<Agent Name="DotNetPerforceLib Linux" Type="Linux">
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<Node Name="Compile DotNetPerforceLib Linux" Produces="#BinariesLinux">
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<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(IsBuildMachine)"/>
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<Delete Files="$(RootDir)/Engine/Binaries/DotNET/EpicGames.Perforce.Native/linux-x64/..."/>
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<Compile Target="DotNetPerforceLib" Configuration="Debug" Platform="Linux" Tag="#BinariesLinux"/>
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<Compile Target="DotNetPerforceLib" Configuration="Shipping" Platform="Linux" Tag="#BinariesLinux"/>
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<Log Message="Files:" Files="#BinariesLinux"/>
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</Node>
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</Agent>
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<Agent Name="DotNetPerforceLib Submit" Type="Win64">
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<Node Name="Submit DotNetPerforceLib Binaries" Requires="#BinariesWin64;#BinariesMac;#BinariesLinux">
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<Tag Files="#BinariesWin64;#BinariesMac;#BinariesLinux" Filter="Engine/Binaries/DotNET/EpicGames.Perforce.Native/..." With="#FilesToSubmit"/>
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<Submit Files="#FilesToSubmit" Description="Rebuilt DotNetPerforceLib binaries for CL $(Change)\n\n#okforgithub public\n#jira none\n#submittool bypass"/>
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</Node>
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</Agent>
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<Aggregate Name="DotNetPerforceLib" Requires="Submit DotNetPerforceLib Binaries"/>
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</BuildGraph>
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