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5.4
UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor
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sebastien lussier 9eef48c800 World Partition - HLOD: When HLOD in editor is enabled, avoid stack overflow when pinning actors with circular references
#rb JeanFrancois.Dube, Richard.Malo, vincent.beauchemin
#jira UE-214736
#p4v-cherrypick 32728082

[CL 33587859 by sebastien lussier in 5.4 branch]
2024-05-10 17:01:47 -04:00
..
Private
World Partition - HLOD: When HLOD in editor is enabled, avoid stack overflow when pinning actors with circular references
2024-05-10 17:01:47 -04:00
Public
World Partition - HLOD: Removed unneeded manual refresh of actor coloration color
2024-02-13 14:53:52 -05:00
WorldPartitionEditor.Build.cs
External Data Layer V1
2024-01-30 12:35:20 -05:00
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