Files
UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

54 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
class FWorkspaceMenuStructure;
class IWorkspaceMenuStructure;
/**
* The module that defines a structure of the workspace menu.
* Tab spawners place themselves into one of the categories/groups
* in this structure upon registration.
*/
class FWorkspaceMenuStructureModule : public IModuleInterface
{
public:
virtual ~FWorkspaceMenuStructureModule() {}
virtual void StartupModule();
virtual void ShutdownModule();
/** @return The menu structure that is populated by tab spawners */
virtual const IWorkspaceMenuStructure& GetWorkspaceMenuStructure() const;
/** Reset the "Level Editor" category to its default state */
virtual void ResetLevelEditorCategory();
/** Reset the "Tools" category to its default state */
virtual void ResetToolsCategory();
private:
TSharedPtr<class FWorkspaceMenuStructure> WorkspaceMenuStructure;
};
namespace WorkspaceMenu
{
inline FWorkspaceMenuStructureModule& GetModule()
{
return FModuleManager::LoadModuleChecked<FWorkspaceMenuStructureModule>("WorkspaceMenuStructure");
}
inline const IWorkspaceMenuStructure& GetMenuStructure()
{
return GetModule().GetWorkspaceMenuStructure();
}
}