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#rb none #jira none #rnx #preflight 646492502d446eac96a6fff9 - Each payload in the package is loaded or pulled and checked to make sure that it: -- Could be accessed. -- The hash stored in the FCompressedBuffer is the same as the original requested hash. -- That the payload can be decompressed. -- That the decompressed payload when hashed has the same hash as the original request. - This should catch cases where the payload cannot be found or is corrupted in some way. [CL 25503830 by paul chipchase in ue5-main branch]
14 lines
300 B
C++
14 lines
300 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "UObject/PackageTrailer.h"
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namespace UE::Virtualization
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{
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TArray<TPair<FString, UE::FPackageTrailer>> LoadPackageTrailerFromArgs(const TArray<FString>& Args);
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} //namespace UE::Virtualization
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