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Removing texture build metadata due to ddc complexities. It will be added to the metadata system in the new build flow SoonTM. Additionally, the alpha information for the source mips is no longer necessary as that is computed elsewhere now. #rb fabian.giesen #jira UE-183750 [CL 30895383 by dan thompson in 5.4 branch]
44 lines
791 B
C#
44 lines
791 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureEditor : ModuleRules
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{
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public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"WorkspaceMenuStructure"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ImageCore",
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"InputCore",
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"Engine",
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"RenderCore",
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"RHI",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"PropertyEditor",
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"EditorWidgets",
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"MediaAssets",
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"DerivedDataCache",
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"DeveloperToolSettings"
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}
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);
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}
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}
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