Files
UnrealEngineUWP/Engine/Source/Editor/StatusBar/StatusBar.Build.cs
christopher waters 73c74eaf42 Removing redundant include paths:
- PublicIncludePaths.Add(ModuleDirectory + "/Public");
- PrivateIncludePaths.Add("<module name>/Private");

#preflight 63ef03623c1eb56f057db7de

[CL 24285283 by christopher waters in ue5-main branch]
2023-02-17 12:45:29 -05:00

47 lines
844 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StatusBar : ModuleRules
{
public StatusBar(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"EditorStyle",
"EditorSubsystem",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"SourceControlWindows",
"UnsavedAssetsTracker",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"AssetTools",
"SourceControl"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"OutputLog",
"ContentBrowser",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"OutputLog",
"ContentBrowser",
});
}
}