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- PublicIncludePaths.Add(ModuleDirectory + "/Public");
- PrivateIncludePaths.Add("<module name>/Private");
#preflight 63ef03623c1eb56f057db7de
[CL 24285283 by christopher waters in ue5-main branch]
47 lines
844 B
C#
47 lines
844 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class StatusBar : ModuleRules
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{
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public StatusBar(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"EditorFramework",
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"EditorStyle",
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"EditorSubsystem",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"InputCore",
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"EditorFramework",
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"SourceControlWindows",
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"UnsavedAssetsTracker",
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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"AssetTools",
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"SourceControl"
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"OutputLog",
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"ContentBrowser",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"OutputLog",
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"ContentBrowser",
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});
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}
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}
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