Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/StaticMeshEditor.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

68 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class StaticMeshEditor : ModuleRules
{
public StaticMeshEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("UnrealEd"), "Private"),
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"MeshReductionInterface",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RenderCore",
"RHI",
"EditorFramework",
"UnrealEd",
"TargetPlatform",
"RawMesh",
"PropertyEditor",
"MeshUtilities",
"Json",
"JsonUtilities",
"AdvancedPreviewScene",
"DesktopPlatform",
"DesktopWidgets",
"EditorSubsystem",
"MeshDescription",
"StaticMeshDescription",
"ToolMenus",
"DetailCustomizations",
"StatusBar",
"WorkspaceMenuStructure",
"PhysicsUtilities",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"MeshReductionInterface",
}
);
SetupModulePhysicsSupport(Target);
}
}