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5.4
UnrealEngineUWP/Engine/Source/Editor/SparseVolumeTexture/Public
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tim doerries cd1bed392d Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
Fixed SVT viewer breaking at LWC distances. It now uses translated world space instead.

#rb Patrick.Kelly
#jira UE-197905
#rnx

[CL 31297110 by tim doerries in 5.4 branch]
2024-02-08 13:51:57 -05:00
..
OpenVDBImportOptions.h
Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
2024-02-08 13:51:57 -05:00
SparseVolumeTextureFactory.h
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SparseVolumeTextureModule.h
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