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5.4
UnrealEngineUWP/Engine/Source/Editor/SkeletalMeshEditor
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alexis matte 9ccad7be42 Interchange: Fix skeletal mesh reimport: custom LODs, Alternate skin profiles and Cloth binding are now re-importing properly.
- Also fix the legacy alternate skinning if there is custom LODs in the asset. The alternate skin profiles are not lost anymore

#jira UE-205049 , UE-204958 , FORT-705238
#rb JeanLuc.Corenthin
#rnx

[CL 31337398 by alexis matte in 5.4 branch]
2024-02-09 09:19:36 -05:00
..
Private
Interchange: Fix skeletal mesh reimport: custom LODs, Alternate skin profiles and Cloth binding are now re-importing properly.
2024-02-09 09:19:36 -05:00
Public
Added an AssignPhysicsAsset node to the skel mesh editor subsystem to handle editor scripting of modifying the physics asset for a mesh. Also added validation so we check to make sure all the bodies and constraints in the incoming physics asset are linked to bones that actually exist on the target skeletal mesh. Validation also exposed as a seperate node.
2024-02-02 12:18:41 -05:00
SkeletalMeshEditor.Build.cs
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