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#jira UE-167816 #rb Kenzo.Terelst, Jason.Nadro #preflight 637cc200e30d438849780cd8 [CL 23235549 by Josie Yang in ue5-main branch]
39 lines
894 B
C++
39 lines
894 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/SharedPointer.h"
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class SRenderResourceViewerWidget;
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class SDockTab;
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class FSpawnTabArgs;
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/**
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* Struct Viewer module
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*/
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class FRenderResourceViewerModule : public IModuleInterface
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{
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public:
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/**
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* Called right after the module DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule() override;
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule() override;
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private:
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TSharedRef<SDockTab> CreateTab(const FSpawnTabArgs& Args);
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void AssignWindow(const TSharedRef<SRenderResourceViewerWidget>& InWindow)
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{
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RenderResourceViewerWindow = InWindow;
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}
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TWeakPtr<class SRenderResourceViewerWidget> RenderResourceViewerWindow;
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};
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