Files
UnrealEngineUWP/Engine/Source/Editor/PIEPreviewDeviceSpecification/PIEPreviewDeviceSpecification.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

21 lines
425 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PIEPreviewDeviceSpecification : ModuleRules
{
public PIEPreviewDeviceSpecification(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("Engine");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
}
}
}