Files
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

29 lines
862 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PropertyEditorDelegates.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class ULocalizationTarget;
class ULocalizationTargetSet;
struct FPropertyChangedEvent;
class SLocalizationTargetEditor : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SLocalizationTargetEditor) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTargetSet* const InProjectSettings, ULocalizationTarget* const InTarget, const FIsPropertyEditingEnabled& IsPropertyEditingEnabled);
private:
void OnFinishedChangingProperties(const FPropertyChangedEvent& InEvent);
/** Localization target being edited */
TWeakObjectPtr<ULocalizationTarget> LocalizationTarget;
};