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bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

28 lines
744 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/Vector2D.h"
#include "SGraphNodeComment.h"
#include "SNodePanel.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UMaterialGraphNode_Comment;
class SGraphNodeMaterialComment : public SGraphNodeComment
{
public:
SLATE_BEGIN_ARGS(SGraphNodeMaterialComment){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UMaterialGraphNode_Comment* InNode);
// SNodePanel::SNode interface
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) override;
// End of SNodePanel::SNode interface
private:
/** Cached material graph node pointer to avoid casting */
UMaterialGraphNode_Comment* CommentNode;
};