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bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

27 lines
850 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "TemplateProjectDefs.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "DefaultTemplateProjectDefs.generated.h"
class UObject;
UCLASS()
class GAMEPROJECTGENERATION_API UDefaultTemplateProjectDefs : public UTemplateProjectDefs
{
GENERATED_UCLASS_BODY()
virtual bool GeneratesCode(const FString& ProjectTemplatePath) const override;
virtual bool IsClassRename(const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension) const override;
virtual void AddConfigValues(TArray<FTemplateConfigValue>& ConfigValuesToSet, const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode) const override;
};