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5.4
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private
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benoit gadreau 894a70f364 Control Rig: ensure that the pivots are up-to-date when the gizmos need them
- as both legacy and new gizmos tick before the mode, they use an obsolete coordinate system when redering. As the Control Rig Mode caches the pivots on tick, we have to make sure we get up-to-date transforms.


#jira UE-206904
#rb Mike.Zyracki

[CL 31493253 by benoit gadreau in 5.4 branch]
2024-02-14 16:17:55 -05:00
..
Behaviors
New TRS Gizmo:
2023-09-27 12:13:25 -04:00
EditorGizmos
Control Rig: ensure that the pivots are up-to-date when the gizmos need them
2024-02-14 16:17:55 -05:00
ToolContexts
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EditorInteractiveGizmoManager.cpp
New TRS Gizmos: make sure settings are propagated when the gizmos are created after the plugin has been loaded
2024-01-26 18:13:04 -05:00
EditorInteractiveGizmoRegistry.cpp
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EditorInteractiveGizmoSelectionBuilder.cpp
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EditorInteractiveGizmoSubsystem.cpp
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EditorInteractiveToolsFrameworkModule.cpp
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EdModeInteractiveToolsContext.cpp
InteractiveToolsFramework: Fix mouse state not being correctly updated in the editor for buttons other than the actively pressed one.
2023-09-27 11:41:11 -04:00
InteractiveToolStack.cpp
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