Files
UnrealEngineUWP/Engine/Source/Editor/DerivedDataEditor/DerivedDataEditor.Build.cs
zousar shaker f9f63722f5 Make ZenDashboard behave as a standard (non systray) app on Windows. Remove the search widgets from the ZenDashboard menus. Add an entry to the DerivedData status bar to launch (and if needed build) ZenDashboard.
#rb dan.engelbrecht
#jira UE-204737

#ushell-cherrypick of 32089401 by Zousar.Shaker

[CL 32092641 by zousar shaker in 5.4 branch]
2024-03-07 13:13:12 -05:00

43 lines
779 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DerivedDataEditor : ModuleRules
{
public DerivedDataEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"OutputLog",
"DerivedDataCache",
"EditorSubsystem",
"WorkspaceMenuStructure",
"MessageLog",
"ToolWidgets",
"UATHelper",
"Zen"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}