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#rb devin.doucette #preflight 636416e31052c15f139cbadc [CL 22968432 by steve robb in ue5-main branch]
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "Framework/Commands/Commands.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "HAL/Platform.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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class FEditorViewportClient;
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class FMenuBuilder;
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class FUICommandInfo;
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class FUICommandList;
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class COMMONMENUEXTENSIONS_API FVirtualShadowMapVisualizationMenuCommands : public TCommands<FVirtualShadowMapVisualizationMenuCommands>
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{
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public:
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// Re-sort into categories for the menu
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enum class FVirtualShadowMapVisualizationType : uint8
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{
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Standard,
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Advanced,
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};
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struct FVirtualShadowMapVisualizationRecord
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{
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FName Name;
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TSharedPtr<FUICommandInfo> Command;
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FVirtualShadowMapVisualizationType Type;
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FVirtualShadowMapVisualizationRecord()
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: Name()
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, Command()
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, Type(FVirtualShadowMapVisualizationType::Standard)
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{
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}
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};
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typedef TMultiMap<FName, FVirtualShadowMapVisualizationRecord> TVirtualShadowMapVisualizationModeCommandMap;
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typedef TVirtualShadowMapVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
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FVirtualShadowMapVisualizationMenuCommands();
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TCommandConstIterator CreateCommandConstIterator() const;
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static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
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virtual void RegisterCommands() override;
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void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
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inline bool IsPopulated() const
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{
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return CommandMap.Num() > 0;
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}
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private:
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void BuildCommandMap();
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bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FVirtualShadowMapVisualizationType Type, bool bSeparatorBefore = false) const;
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static void ChangeVirtualShadowMapVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
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static bool IsVirtualShadowMapVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
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private:
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TVirtualShadowMapVisualizationModeCommandMap CommandMap;
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};
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