Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibraryModule.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

22 lines
706 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintEditorLibraryModule.h"
#include "Modules/ModuleManager.h"
#define LOCTEXT_NAMESPACE "FBlueprintEditorLibraryModule"
void FBlueprintEditorLibraryModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FBlueprintEditorLibraryModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FBlueprintEditorLibraryModule, BlueprintEditorLibrary)