Files
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

31 lines
736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "SGraphNode.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SVerticalBox;
class USoundCueGraphNode;
class SGraphNodeSoundBase : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSoundBase){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class USoundCueGraphNode* InNode);
protected:
// SGraphNode Interface
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual EVisibility IsAddPinButtonVisible() const override;
virtual FReply OnAddPin() override;
private:
USoundCueGraphNode* SoundNode;
};