Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
halfdan ingvarsson 0e50cd24fe Relocating the contents of the Classes directory in AnimGraph in favor of Public.
#jira none
#trivial

[CL 14823295 by halfdan ingvarsson in ue5-main branch]
2020-11-30 16:40:07 -04:00

21 lines
676 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimationGraphSchema.h"
#include "AnimationCustomTransitionSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimationCustomTransitionSchema : public UAnimationGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphSchema Interface.
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override;
//~ End UEdGraphSchema Interface.
};