Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

30 lines
683 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "Internationalization/Text.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "AnimStateEntryNode.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UAnimStateEntryNode : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
//~ End UEdGraphNode Interface
ANIMGRAPH_API UEdGraphNode* GetOutputNode() const;
};