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[FYI] jose.villarroel Original CL Desc ----------------------------------------------------------------- Added Anim Blueprint Editor preference to disable showing assets in the context menu of anim graph. This results in a significantly faster context menu in large projects. [REVIEW] [at]Aaron.Cox, [at]Thomas.Sarkanen [CL 27252044 by jose villarroel in ue5-main branch]
57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class AnimGraph : ModuleRules
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{
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public AnimGraph(ReadOnlyTargetRules Target) : base(Target)
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{
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OverridePackageType = PackageOverrideType.EngineDeveloper;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"AnimGraphRuntime",
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"BlueprintGraph",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"InputCore",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"GraphEditor",
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"PropertyEditor",
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"ContentBrowser",
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"KismetWidgets",
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"ToolMenus",
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"KismetCompiler",
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"Kismet",
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"EditorWidgets",
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"ToolWidgets",
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"AnimationEditMode",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"UnrealEd",
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"GraphEditor",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AnimationBlueprintEditor",
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}
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);
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}
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}
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