Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs
jose villarroel 710ad21f92 [Backout] - CL27251115
[FYI] jose.villarroel
Original CL Desc
-----------------------------------------------------------------
Added Anim Blueprint Editor preference to disable showing assets in the context menu of anim graph. This results in a significantly faster context menu in large projects.
[REVIEW] [at]Aaron.Cox, [at]Thomas.Sarkanen

[CL 27252044 by jose villarroel in ue5-main branch]
2023-08-21 16:14:50 -04:00

57 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraph : ModuleRules
{
public AnimGraph(ReadOnlyTargetRules Target) : base(Target)
{
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"AnimGraphRuntime",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"SlateCore",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"PropertyEditor",
"ContentBrowser",
"KismetWidgets",
"ToolMenus",
"KismetCompiler",
"Kismet",
"EditorWidgets",
"ToolWidgets",
"AnimationEditMode",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AnimationBlueprintEditor",
}
);
}
}