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Fixed several standards-breaking uses of auto and lots of const-incorrect code. #rb paul.chipchase #jira UE-139606 #preflight 61f2b405f50f352300cc6bee #preflight 61f7f0ece55232619f85d472 #ROBOMERGE-AUTHOR: sebastian.nordgren #ROBOMERGE-SOURCE: CL 18789263 in //UE5/Release-5.0/... via CL 18789286 via CL 18789396 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18789852 by sebastian nordgren in ue5-main branch]
23 lines
681 B
C++
23 lines
681 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IContentSource.h"
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/** Defines methods for an object which provides IContentSource objects for use with the SAddContentDialog. */
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class IContentSourceProvider
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{
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public:
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DECLARE_DELEGATE(FOnContentSourcesChanged);
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public:
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/** Gets the available content sources. */
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virtual const TArray<TSharedRef<IContentSource>>& GetContentSources() const = 0;
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/** Sets the delegate which will be executed when the avaialble content sources change */
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virtual void SetContentSourcesChanged(FOnContentSourcesChanged OnContentSourcesChangedIn) = 0;
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virtual ~IContentSourceProvider() { }
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};
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