Files
UnrealEngineUWP/Engine/Source/Editor/ActionableMessage/ActionableMessage.build.cs
luc eygasier 304ec67335 Adds SActionableMessageViewportWidget in Viewport's toolbar.
This widget will host warnings or messages with the ability to automate actions for the user.

Current actionable messages:
* Invalid Landscape grassmaps, with associated rebuild action
* Invalid Landscape physical materials, with associated rebuild action
* Invalid Landscape nanite meshes with associated rebuild action
* Invalid grassmaps, physical materials, nanite meshes will be agregated to only one message if multiple rebuild are necessary
* Landscape proxy packages needs to be updated, with associated mark dirty action

#jira UE-204527

#rb Jonathan.Bard

[CL 32498626 by luc eygasier in 5.4 branch]
2024-03-26 02:00:30 -04:00

22 lines
376 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ActionableMessage : ModuleRules
{
public ActionableMessage(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd"
}
);
}
}