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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17949667 by aurel cordonnier in ue5-main branch]
90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SPositiveActionButton.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Input/SButton.h"
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#include "Styling/StyleColors.h"
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void SPositiveActionButton::Construct(const FArguments& InArgs)
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{
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check(InArgs._Icon.IsSet());
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TAttribute<FText> Text = InArgs._Text;
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TSharedRef<SHorizontalBox> ButtonContent = SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.HAlign(HAlign_Center)
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SImage)
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.Image(InArgs._Icon)
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.ColorAndOpacity(FStyleColors::AccentGreen)
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]
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+ SHorizontalBox::Slot()
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.Padding(FMargin(3, 0, 0, 0))
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(STextBlock)
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.TextStyle(FAppStyle::Get(), "SmallButtonText")
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.Text(InArgs._Text)
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.Visibility_Lambda([Text]() { return Text.Get(FText::GetEmpty()).IsEmpty() ? EVisibility::Collapsed : EVisibility::Visible; })
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];
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if (InArgs._OnClicked.IsBound())
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{
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ChildSlot
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[
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SAssignNew(Button, SButton)
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.ForegroundColor(FSlateColor::UseStyle())
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.IsEnabled(InArgs._IsEnabled)
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.ToolTipText(InArgs._ToolTipText)
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.HAlign(HAlign_Center)
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.VAlign(VAlign_Center)
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.OnClicked(InArgs._OnClicked)
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[
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ButtonContent
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]
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];
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}
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else
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{
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ChildSlot
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[
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SAssignNew(ComboButton, SComboButton)
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.HasDownArrow(false)
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.ContentPadding(FMargin(2.0f, 3.0f))
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.ButtonStyle(&FAppStyle::Get().GetWidgetStyle<FButtonStyle>("Button"))
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.ForegroundColor(FSlateColor::UseStyle())
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.IsEnabled(InArgs._IsEnabled)
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.ToolTipText(InArgs._ToolTipText)
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.HAlign(HAlign_Center)
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.VAlign(VAlign_Center)
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.ButtonContent()
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[
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ButtonContent
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]
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.MenuContent()
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[
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InArgs._MenuContent.Widget
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]
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.OnGetMenuContent(InArgs._OnGetMenuContent)
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.OnMenuOpenChanged(InArgs._OnMenuOpenChanged)
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.OnComboBoxOpened(InArgs._OnComboBoxOpened)
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];
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}
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}
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void SPositiveActionButton::SetMenuContentWidgetToFocus(TWeakPtr<SWidget> Widget)
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{
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check(ComboButton.IsValid());
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ComboButton->SetMenuContentWidgetToFocus(Widget);
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}
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void SPositiveActionButton::SetIsMenuOpen(bool bIsOpen, bool bIsFocused)
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{
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check(ComboButton.IsValid());
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ComboButton->SetIsOpen(bIsOpen, bIsFocused);
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}
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