You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914 [CL 17060422 by aurel cordonnier in ue5-main branch]
31 lines
681 B
C++
31 lines
681 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
class IToolMenusModule : public IModuleInterface
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Retrieve the module instance.
|
|
*/
|
|
static inline IToolMenusModule& Get()
|
|
{
|
|
return FModuleManager::LoadModuleChecked<IToolMenusModule>("ToolMenus");
|
|
}
|
|
|
|
/**
|
|
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
|
|
*
|
|
* @return True if the module is loaded and ready to use
|
|
*/
|
|
static inline bool IsAvailable()
|
|
{
|
|
return FModuleManager::Get().IsModuleLoaded("ToolMenus");
|
|
}
|
|
};
|
|
|