Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatETC2/TextureFormatETC2.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

26 lines
510 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatETC2 : ModuleRules
{
public TextureFormatETC2(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"DerivedDataCache",
"TextureCompressor",
"TextureFormat",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"ImageCore",
"TextureBuild",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "etc2comp");
}
}