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5.4
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon
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jack cai 9e34e51dcf [Skeletal Mesh Editor] Third attempt to make sure UI reacts to new weight map layers being added as new Vertex Attributes
+verified that the thread safety issue due to the use of a multicast delegate from a workerthread during cook is fixed as well.

#jira UE-210085
#rb benoit.gadreau
#lockdown timothy.daoust

[CL 32540242 by jack cai in 5.4 branch]
2024-03-27 08:02:58 -04:00
..
Private
[Skeletal Mesh Editor] Third attempt to make sure UI reacts to new weight map layers being added as new Vertex Attributes
2024-03-27 08:02:58 -04:00
Public
Skeletal Mesh: Change storage of morph target normals to be on vertex instances rather than vertices, to match how the base normals are stored. Add a backward compatibility path for skeletal meshes imported from Alembic files that have manually constructed UMorphTargets to support non-standard normals on the morph targets.
2024-02-16 11:01:49 -05:00
SkeletalMeshUtilitiesCommon.Build.cs
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