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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.4
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
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matthew sorrels 0dc0af5b5f Fix crash when cooking Android OpenGLES on Linux by replacing swscanf based parser with native FindNextHLSLDefinitionOfType
#jira UE-205727
#rnx
#rb dan.elksnitis, Dmitriy.Dyomin, Florin.Pascu

[CL 32500348 by matthew sorrels in 5.4 branch]
2024-03-26 03:00:44 -04:00
..
ISAParser
Renamed NoImplicitDerivatives -> NoDerivativeOps to also handle the explicit derivative cases, and cleaned up cflag naming
2023-09-07 20:30:26 -04:00
CrossCompiler.h
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CrossCompilerDefinitions.h
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DXCUtils.inl
Support exporting shader symbols info for PC D3D_SM6 shaders.
2023-11-14 15:18:29 -05:00
DXCWrapper.h
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HlslccHeaderWriter.h
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ShaderCompilerCommon.h
Fix crash when cooking Android OpenGLES on Linux by replacing swscanf based parser with native FindNextHLSLDefinitionOfType
2024-03-26 03:00:44 -04:00
ShaderConductorContext.h
Added support for Metal Shader Converter to Metal
2024-02-15 12:38:42 -05:00
ShaderMinifier.h
[shaders] add ANSICHAR path for FShaderSource and enable by default
2024-01-16 09:15:51 -05:00
ShaderSymbolExport.h
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SpirvCommon.h
D3D11 cross-compilation fixes:
2023-10-10 15:30:19 -04:00
SpirvReflectCommon.h
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