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5.4
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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halfdan ingvarsson c282fc2085 Skeletal Mesh: Create healthy tangents when reconstructing normals/tangents for render and the UVs are non-existent or degenerate.
#rb Alexis.Matte
#rnx

[CL 32498755 by halfdan ingvarsson in 5.4 branch]
2024-03-26 02:04:28 -04:00
..
MeshCardRepresentationUtilities.cpp
Replaced double precision members of FDistanceFieldVolumeData and FSparseDistanceFieldMip with single precision floats.
2023-11-21 09:53:46 -05:00
MeshDistanceFieldUtilities.cpp
Replaced double precision members of FDistanceFieldVolumeData and FSparseDistanceFieldMip with single precision floats.
2023-11-21 09:53:46 -05:00
MeshRepresentationCommon.cpp
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MeshRepresentationCommon.h
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MeshUtilities.cpp
Skeletal Mesh: Create healthy tangents when reconstructing normals/tangents for render and the UVs are non-existent or degenerate.
2024-03-26 02:04:28 -04:00
MeshUtilitiesPrivate.h
Skeletal Mesh: Change the import storage to use FMeshDescription instead of FSkeletalMeshImportData. This includes deprecating the USkeletalMesh::LoadLODImportedData and friends, in lieu of an API more similar to the one on UStaticMesh (GetMeshDescription/CommitMeshDescription/etc).
2024-01-19 00:37:06 -05:00
SkeletalMeshTools.cpp
Change method of detecting overlapping vertices in SkeletalMeshTools to use FOverlappingCorners
2024-02-02 03:59:56 -05:00
SkeletalMeshTools.h
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