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UnrealEngineUWP
/
Engine
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Source
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Developer
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MeshSimplifier
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jamie hayes
16ce5d4a78
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
...
#rb brian.karis [CL 28594884 by jamie hayes in ue5-main branch]
2023-10-09 15:40:27 -04:00
..
MeshSimplify.cpp
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplify.h
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplifyElements.h
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Quadric.cpp
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Quadric.h
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QuadricMeshReduction.cpp
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UnrolledLinkList.h
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