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5.4
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder
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halfdan ingvarsson 8f680cf051 Skeletal Mesh: Change storage of morph target normals to be on vertex instances rather than vertices, to match how the base normals are stored. Add a backward compatibility path for skeletal meshes imported from Alembic files that have manually constructed UMorphTargets to support non-standard normals on the morph targets.
#jira UE-204464
#rb benoit.gadreau
#rnx

[CL 31566461 by halfdan ingvarsson in 5.4 branch]
2024-02-16 11:01:49 -05:00
..
Private
Skeletal Mesh: Change storage of morph target normals to be on vertex instances rather than vertices, to match how the base normals are stored. Add a backward compatibility path for skeletal meshes imported from Alembic files that have manually constructed UMorphTargets to support non-standard normals on the morph targets.
2024-02-16 11:01:49 -05:00
Public
Removed some code related to Nanite Coarse Mesh Streaming
2023-10-10 07:29:08 -04:00
MeshBuilder.Build.cs
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