Files
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities/IoStoreUtilities.Build.cs

36 lines
896 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IoStoreUtilities : ModuleRules
{
public IoStoreUtilities (ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] {
"TargetPlatform",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"AssetRegistry",
"CookMetadata",
"Projects",
"Zen",
"RenderCore",
"Sockets",
});
PublicIncludePathModuleNames.AddRange(new string[] {
"Zen",
});
PrivateDependencyModuleNames.Add("PakFile");
PrivateDependencyModuleNames.Add("Json");
PrivateDependencyModuleNames.Add("RSA");
PrivateDependencyModuleNames.Add("DeveloperToolSettings");
PrivateDependencyModuleNames.Add("SandboxFile");
PrivateDependencyModuleNames.Add("IoStoreOnDemand");
}
}