Files
adam kinge 601a6f857e Detect and store the available open iOS Simulators on mac
Part 1 of 3

#jira UE-197974
#rb josh.adams
#fyi florin.pascu

[CL 31518854 by adam kinge in 5.4 branch]
2024-02-15 09:51:21 -05:00

768 lines
28 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IOSTargetPlatform.cpp: Implements the FIOSTargetPlatform class.
=============================================================================*/
#include "IOSTargetPlatform.h"
#include "Interfaces/IProjectManager.h"
#include "InstalledPlatformInfo.h"
#include "HAL/FileManager.h"
#include "HAL/IConsoleManager.h"
#include "Misc/Paths.h"
#include "Misc/App.h"
#include "Misc/MonitoredProcess.h"
#include "Logging/MessageLog.h"
#include "AnalyticsEventAttribute.h"
#if PLATFORM_WINDOWS
#include "Windows/WindowsHWrapper.h"
#endif
#if WITH_ENGINE
#include "Engine/Texture.h"
#include "Sound/SoundWave.h"
#include "TextureResource.h"
#include "AudioCompressionSettings.h"
#endif
/* FIOSTargetPlatform structors
*****************************************************************************/
FIOSTargetPlatform::FIOSTargetPlatform(bool bInIsTVOS, bool bInIsVisionOS, bool bIsClientOnly)
// override the ini name up in the base classes, which will go into the FTargetPlatformInfo
: TNonDesktopTargetPlatformBase(bIsClientOnly, nullptr, bInIsTVOS ? TEXT("TVOS") : bInIsVisionOS ? TEXT("VisionOS") : nullptr)
, bIsTVOS(bInIsTVOS)
, bIsVisionOS(bInIsVisionOS)
, MobileShadingPath(0)
, bDistanceField(false)
, bMobileForwardEnableClusteredReflections(false)
, bMobileVirtualTextures(false)
{
#if WITH_ENGINE
TextureLODSettings = nullptr; // TextureLODSettings are registered by the device profile.
StaticMeshLODSettings.Initialize(this);
GetConfigSystem()->GetBool(TEXT("/Script/Engine.RendererSettings"), TEXT("r.DistanceFields"), bDistanceField, GEngineIni);
GetConfigSystem()->GetInt(TEXT("/Script/Engine.RendererSettings"), TEXT("r.Mobile.ShadingPath"), MobileShadingPath, GEngineIni);
GetConfigSystem()->GetBool(TEXT("/Script/Engine.RendererSettings"), TEXT("r.Mobile.Forward.EnableClusteredReflections"), bMobileForwardEnableClusteredReflections, GEngineIni);
GetConfigSystem()->GetBool(TEXT("/Script/Engine.RendererSettings"), TEXT("r.Mobile.VirtualTextures"), bMobileVirtualTextures, GEngineIni);
#endif // #if WITH_ENGINE
// initialize the connected device detector
DeviceHelper.OnDeviceConnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceConnected);
DeviceHelper.OnDeviceDisconnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceDisconnected);
DeviceHelper.Initialize(bIsTVOS || bIsVisionOS);
}
FIOSTargetPlatform::~FIOSTargetPlatform()
{
}
/* ITargetPlatform interface
*****************************************************************************/
void FIOSTargetPlatform::EnableDeviceCheck(bool OnOff)
{
FIOSDeviceHelper::EnableDeviceCheck(OnOff);
}
void FIOSTargetPlatform::GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const
{
OutDevices.Reset();
for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter)
{
OutDevices.Add(Iter.Value());
}
}
ITargetDevicePtr FIOSTargetPlatform::GetDefaultDevice() const
{
if (Devices.Num() > 0)
{
// first device is the default
auto Iter = Devices.CreateConstIterator();
if(Iter)
{
return Iter.Value();
}
}
return NULL;
}
ITargetDevicePtr FIOSTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId )
{
return Devices.FindRef(DeviceId);
}
static FString OutputMessage;
static void OnOutput(FString Message)
{
OutputMessage += Message;
UE_LOG(LogTemp, Display, TEXT("%s\n"), *Message);
}
bool FIOSTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutTutorialPath) const
{
#if PLATFORM_MAC
OutTutorialPath = FString("Shared/Tutorials/InstallingXCodeTutorial");
// run xcode-select and get the location of Xcode
FString CmdExe = TEXT("/usr/bin/xcode-select");
FString CommandLine = FString::Printf(TEXT("--print-path"));
TSharedPtr<FMonitoredProcess> IPPProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true));
OutputMessage = TEXT("");
IPPProcess->OnOutput().BindStatic(&OnOutput);
IPPProcess->Launch();
while (IPPProcess->Update())
{
FPlatformProcess::Sleep(0.01f);
}
int RetCode = IPPProcess->GetReturnCode();
// UE_LOG(LogTemp, Display, TEXT("%s"), *OutputMessage);
bool biOSSDKInstalled = IFileManager::Get().DirectoryExists(*OutputMessage);
#else
OutTutorialPath = FString("/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial");
// On windows we check if itunes is installed - Perhaps someday make this its own check instead of piggy packing on the SDK check which will create a unintuitive error message when it fails
// The logic here is to assume the correct Apple dll does not exist and then check the various locations it could be in, setting this to true when it is found
// Code is structured for clarity not performance
bool biOSSDKInstalled = false;
HKEY hKey;
TCHAR dllPath[256];
unsigned long pathSize = 256;
// Add future version checks here
// Check for iTunes 12
if (!biOSSDKInstalled && RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey) == ERROR_SUCCESS)
{
if (RegQueryValueEx(hKey, TEXT("MobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS
&& IFileManager::Get().FileSize(*FString(dllPath)) != INDEX_NONE)
{
biOSSDKInstalled = true;
}
else
{
// iTunes >= 12.7 doesn't have a key specifying the 32-bit DLL but it does have a ASMapiInterfaceDLL key and MobileDevice.dll is in usually in the same directory
if (RegQueryValueEx(hKey, TEXT("ASMapiInterfaceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS)
{
FString MobileDeviceDLLPath = FString(dllPath);
int32 Index = MobileDeviceDLLPath.Find(TEXT("\\"), ESearchCase::CaseSensitive, ESearchDir::FromEnd);
if(Index != INDEX_NONE)
{
MobileDeviceDLLPath = MobileDeviceDLLPath.Left(Index+1) + TEXT("MobileDevice.dll");
if (IFileManager::Get().FileSize(*MobileDeviceDLLPath) != INDEX_NONE)
{
biOSSDKInstalled = true;
}
}
}
}
}
// Check for iTunes 12, Windows Store version
if (!biOSSDKInstalled)
{
HKEY hPackagesKey;
FString PackagesKeyName(TEXT("Software\\Classes\\Local Settings\\Software\\Microsoft\\Windows\\CurrentVersion\\AppModel\\PackageRepository\\Packages"));
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, *PackagesKeyName, 0, KEY_READ, &hPackagesKey) == ERROR_SUCCESS)
{
DWORD NumSubKeys = 0;
DWORD LongestSubKeyLength;
if (RegQueryInfoKey(hPackagesKey, NULL, NULL, NULL, &NumSubKeys, &LongestSubKeyLength, NULL, NULL, NULL, NULL, NULL, NULL) == ERROR_SUCCESS)
{
static const uint32 MAX_SUBKEY_LENGTH = 512;
check(LongestSubKeyLength < MAX_SUBKEY_LENGTH);
for (uint32 i = 0; i < NumSubKeys; i++)
{
TCHAR SubKeyName[MAX_SUBKEY_LENGTH];
DWORD SubKeyLength = MAX_SUBKEY_LENGTH;
if (RegEnumKeyEx(hPackagesKey, i, SubKeyName, &SubKeyLength, NULL, NULL, NULL, NULL) == ERROR_SUCCESS)
{
check(SubKeyLength < MAX_SUBKEY_LENGTH);
if (FString(SubKeyName).Contains(TEXT("AppleInc.iTunes")) && (FString(SubKeyName).Contains(TEXT("_x64")) || FString(SubKeyName).Contains(TEXT("_x86"))))
{
HKEY iTunesKey;
TCHAR FullPackageSubKeyName[MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 1];
_stprintf_s(FullPackageSubKeyName, MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 1, TEXT("%s\\%s"), *PackagesKeyName, SubKeyName);
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, FullPackageSubKeyName, 0, KEY_READ, &iTunesKey) == ERROR_SUCCESS)
{
if (RegQueryValueEx(iTunesKey, TEXT("Path"), NULL, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS)
{
TCHAR dllFullPath[MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 32];
_stprintf_s(dllFullPath, MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 32, TEXT("%s\\AMDS32\\MobileDevice.dll"), dllPath);
if (IFileManager::Get().FileSize(*FString(dllFullPath)) != INDEX_NONE)
{
biOSSDKInstalled = true;
break;
}
}
}
}
}
}
}
}
}
// Check for iTunes 11
if(!biOSSDKInstalled
&& RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey) == ERROR_SUCCESS
&& RegQueryValueEx(hKey, TEXT("iTunesMobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS
&& IFileManager::Get().FileSize(*FString(dllPath)) != INDEX_NONE)
{
biOSSDKInstalled = true;
}
#endif
return biOSSDKInstalled;
}
int32 FIOSTargetPlatform::CheckRequirements(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const
{
OutDocumentationPath = TEXT("Platforms/iOS/QuickStart/6");
int32 bReadyToBuild = ETargetPlatformReadyStatus::Ready; // @todo How do we check that the iOS SDK is installed when building from Windows? Is that even possible?
if (!IsSdkInstalled(bProjectHasCode, OutTutorialPath))
{
bReadyToBuild |= ETargetPlatformReadyStatus::SDKNotFound;
}
#if PLATFORM_MAC
OutTutorialPath = FString("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial");
// shell to certtool
#else
if (!FInstalledPlatformInfo::Get().IsValidPlatform(GetPlatformInfo().UBTPlatformString, EProjectType::Code))
{
if (bProjectHasCode)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCRestrictions.iOSonPCRestrictions");
bReadyToBuild |= ETargetPlatformReadyStatus::CodeUnsupported;
}
FText Reason;
if (RequiresTempTarget(bProjectHasCode, Configuration, bRequiresAssetNativization, Reason))
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCValidPlugins.iOSonPCValidPlugins");
bReadyToBuild |= ETargetPlatformReadyStatus::PluginsUnsupported;
}
}
#endif
// shell to IPP and get the status of the provision and cert
bool bForDistribtion = false;
GConfig->GetBool(TEXT("/Script/UnrealEd.ProjectPackagingSettings"), TEXT("ForDistribution"), bForDistribtion, GGameIni);
FString BundleIdentifier;
GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("BundleIdentifier"), BundleIdentifier, GEngineIni);
BundleIdentifier = BundleIdentifier.Replace(TEXT("[PROJECT_NAME]"), FApp::GetProjectName());
BundleIdentifier = BundleIdentifier.Replace(TEXT("_"), TEXT(""));
bool bAutomaticSigning = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bAutomaticSigning"), bAutomaticSigning, GEngineIni);
FString TeamID;
GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("IOSTeamID"), TeamID, GEngineIni);
FString ProjectPath = FPaths::ConvertRelativePathToFull(FPaths::GetProjectFilePath());
#if PLATFORM_MAC
FString CmdExe = TEXT("/bin/sh");
FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/RunDotnet.sh"));
FString IPPPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/IOS/IPhonePackager.exe"));
FString CommandLine = FString::Printf(TEXT("\"%s\" \"%s\" Validate Engine -project \"%s\" -bundlename \"%s\" -teamID \"%s\" %s %s"), *ScriptPath, *IPPPath, *ProjectPath, *(BundleIdentifier), *(TeamID), (bForDistribtion ? TEXT("-distribution") : TEXT("")), bAutomaticSigning ? TEXT("-autosigning") : TEXT(""));
#else
FString CmdExe = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/IOS/IPhonePackager.exe"));
FString CommandLine = FString::Printf(TEXT("Validate Engine -project \"%s\" -bundlename \"%s\" %s"), *ProjectPath, *(BundleIdentifier), (bForDistribtion ? TEXT("-distribution") : TEXT("")) );
FString RemoteServerName;
FString SecondaryRemoteServerName;
FString RSyncUsername;
FString SecondaryRSyncUsername;
GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("RemoteServerName"), RemoteServerName, GEngineIni);
GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("RSyncUsername"), RSyncUsername, GEngineIni);
GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("SecondaryRemoteServerName"), SecondaryRemoteServerName, GEngineIni);
GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("SecondaryRSyncUsername"), SecondaryRSyncUsername, GEngineIni);
if (RemoteServerName.Len() == 0 || RSyncUsername.Len() == 0)
{
bReadyToBuild |= ETargetPlatformReadyStatus::RemoveServerNameEmpty;
}
#endif
if (bIsTVOS)
{
CommandLine += " -tvos";
}
TSharedPtr<FMonitoredProcess> IPPProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true));
OutputMessage = TEXT("");
IPPProcess->OnOutput().BindStatic(&OnOutput);
IPPProcess->Launch();
while(IPPProcess->Update())
{
FPlatformProcess::Sleep(0.01f);
}
int RetCode = IPPProcess->GetReturnCode();
// UE_LOG(LogTemp, Display, TEXT("%s"), *OutputMessage);
if (RetCode == 14)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingInfoPlist.CreatingInfoPlist");
bReadyToBuild |= ETargetPlatformReadyStatus::ManifestNotFound;
}
else if (RetCode == 13)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound;
bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound;
}
else if (RetCode == 12)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound;
}
else if (RetCode == 11)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound;
}
{
TArray<FString> FoundIconFiles;
FString Wildcard = FPaths::Combine(FPaths::ProjectDir(), TEXT("Build"), TEXT("IOS"), TEXT("Resources"), TEXT("Graphics"), TEXT("Icon*.png"));
IFileManager::Get().FindFiles(FoundIconFiles, *Wildcard, true, false);
if (FoundIconFiles.Num() > 0)
{
bReadyToBuild |= ETargetPlatformReadyStatus::CodeBuildRequired;
}
}
return bReadyToBuild;
}
/* FIOSTargetPlatform callbacks
*****************************************************************************/
void FIOSTargetPlatform::HandlePongMessage( const FIOSLaunchDaemonPong& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context )
{
FTargetDeviceId DeviceId;
FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
if (!Device.IsValid())
{
Device = MakeShareable(new FIOSTargetDevice(*this));
Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot);
Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn);
Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff);
Device->SetDeviceId(DeviceId);
Device->SetDeviceName(Message.DeviceName);
Device->SetDeviceType(Message.DeviceType);
Device->SetModelId(Message.DeviceModelId);
Device->SetOSVersion(Message.DeviceOSVersion);
Device->SetDeviceConnectionType(Message.DeviceConnectionType);
Device->SetDeviceEndpoint(Context->GetSender());
Device->SetIsSimulated(Message.DeviceID.Contains(TEXT("Simulator")));
ITargetPlatformControls::OnDeviceDiscovered().Broadcast(Device.ToSharedRef());
}
Device->LastPinged = FDateTime::UtcNow();
}
void FIOSTargetPlatform::HandleDeviceConnected(const FIOSLaunchDaemonPong& Message)
{
FTargetDeviceId DeviceId;
FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
if (!Device.IsValid())
{
bool bIsTVOSDevice = Message.DeviceType.Contains(TEXT("AppleTV"));
bool bIsVisionOSDevice = Message.DeviceType.Contains(TEXT("RealityDevice"));
bool bIsIOSDevice = !bIsTVOSDevice && !bIsVisionOSDevice;
bool bIsIOS = !bIsTVOS && !bIsVisionOS;
if ((bIsIOS && bIsIOSDevice) || (bIsTVOS && bIsTVOSDevice) || (bIsVisionOS && bIsVisionOSDevice))
{
Device = MakeShareable(new FIOSTargetDevice(*this));
Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot);
Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn);
Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff);
Device->SetDeviceId(DeviceId);
Device->SetDeviceName(Message.DeviceName);
Device->SetAuthorized(Message.bIsAuthorized);
Device->SetDeviceType(Message.DeviceType);
Device->SetModelId(Message.DeviceModelId);
Device->SetOSVersion(Message.DeviceOSVersion);
Device->SetDeviceConnectionType(Message.DeviceConnectionType);
Device->SetIsSimulated(Message.DeviceConnectionType.Contains(TEXT("Simulator")));
ITargetPlatformControls::OnDeviceDiscovered().Broadcast(Device.ToSharedRef());
}
else
{
return;
}
}
// Add a very long time period to prevent the devices from getting disconnected due to a lack of pong messages
Device->LastPinged = FDateTime::UtcNow() + FTimespan::FromDays(100.0);
}
void FIOSTargetPlatform::HandleDeviceDisconnected(const FIOSLaunchDaemonPong& Message)
{
FTargetDeviceId DeviceId;
FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
if (Device.IsValid())
{
ITargetPlatformControls::OnDeviceLost().Broadcast(Device.ToSharedRef());
Devices.Remove(DeviceId);
}
}
/* ITargetPlatform interface
*****************************************************************************/
static bool SupportsMetal()
{
// default to NOT supporting metal
bool bSupportsMetal = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetal"), bSupportsMetal, GEngineIni);
return bSupportsMetal;
}
static bool SupportsMetalMRT()
{
// default to NOT supporting metal MRT
bool bSupportsMetalMRT = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetalMRT"), bSupportsMetalMRT, GEngineIni);
return bSupportsMetalMRT;
}
static bool SupportsA8Devices()
{
// default to NOT supporting A8 devices
bool bSupportAppleA8 = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportAppleA8"), bSupportAppleA8, GEngineIni);
return bSupportAppleA8;
}
bool FIOSTargetPlatform::CanSupportRemoteShaderCompile() const
{
// for 4.22 we are disabling support for XGE Shader compile on IOS
bool bRemoteCompilingEnabled = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("EnableRemoteShaderCompile"), bRemoteCompilingEnabled, GEngineIni);
return false; // !bRemoteCompilingEnabled;
}
bool FIOSTargetPlatform::SupportsFeature( ETargetPlatformFeatures Feature ) const
{
switch (Feature)
{
case ETargetPlatformFeatures::Packaging:
case ETargetPlatformFeatures::DeviceOutputLog:
return true;
case ETargetPlatformFeatures::MobileRendering:
case ETargetPlatformFeatures::LowQualityLightmaps:
return SupportsMetal();
case ETargetPlatformFeatures::DeferredRendering:
case ETargetPlatformFeatures::HighQualityLightmaps:
return SupportsMetalMRT();
case ETargetPlatformFeatures::VirtualTextureStreaming:
// TODO: should it check r.VirtualTextures for SM5 renderer?
return bMobileVirtualTextures;
case ETargetPlatformFeatures::DistanceFieldAO:
return UsesDistanceFields();
case ETargetPlatformFeatures::NormalmapLAEncodingMode:
{
static IConsoleVariable* CompressorCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("cook.ASTCTextureCompressor"));
const bool bUsesARMCompressor = (CompressorCVar ? (CompressorCVar->GetInt() != 0) : false);
return bUsesARMCompressor;
}
case ETargetPlatformFeatures::ShowAsPlatformGroup:
return false;
case ETargetPlatformFeatures::SupportsMultipleConnectionTypes:
return true;
default:
break;
}
return TTargetPlatformBase<FIOSPlatformProperties>::SupportsFeature(Feature);
}
void FIOSTargetPlatform::GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const
{
static FName NAME_SF_METAL(TEXT("SF_METAL"));
static FName NAME_SF_METAL_SIM(TEXT("SF_METAL_SIM"));
static FName NAME_SF_METAL_MRT(TEXT("SF_METAL_MRT"));
static FName NAME_SF_METAL_TVOS(TEXT("SF_METAL_TVOS"));
static FName NAME_SF_METAL_MRT_TVOS(TEXT("SF_METAL_MRT_TVOS"));
if (bIsTVOS)
{
if (SupportsMetalMRT())
{
OutFormats.AddUnique(NAME_SF_METAL_MRT_TVOS);
}
// because we are currently using IOS settings, we will always use metal, even if Metal isn't listed as being supported
// however, if MetalMRT is specific and Metal is set to false, then we will just use MetalMRT
if (SupportsMetal() || !SupportsMetalMRT())
{
OutFormats.AddUnique(NAME_SF_METAL_TVOS);
}
}
else
{
if (SupportsMetal())
{
OutFormats.AddUnique(NAME_SF_METAL);
bool bEnableSimulatorSupport = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bEnableSimulatorSupport"), bEnableSimulatorSupport, GEngineIni);
if (bEnableSimulatorSupport)
{
OutFormats.AddUnique(NAME_SF_METAL_SIM);
}
}
if (SupportsMetalMRT())
{
OutFormats.AddUnique(NAME_SF_METAL_MRT);
}
}
}
void FIOSTargetPlatform::GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const
{
GetAllPossibleShaderFormats(OutFormats);
}
void FIOSTargetPlatform::GetPlatformSpecificProjectAnalytics( TArray<FAnalyticsEventAttribute>& AnalyticsParamArray ) const
{
TNonDesktopTargetPlatformBase<FIOSPlatformProperties>::GetPlatformSpecificProjectAnalytics( AnalyticsParamArray );
AppendAnalyticsEventAttributeArray(AnalyticsParamArray,
TEXT("SupportsMetalMRT"), SupportsMetalMRT()
);
}
#if WITH_ENGINE
void FIOSTargetPlatform::GetReflectionCaptureFormats( TArray<FName>& OutFormats ) const
{
const bool bMobileDeferredShading = (MobileShadingPath == 1);
if (SupportsMetalMRT() || bMobileDeferredShading || bMobileForwardEnableClusteredReflections)
{
OutFormats.Add(FName(TEXT("FullHDR")));
}
OutFormats.Add(FName(TEXT("EncodedHDR")));
}
static const FName NameASTC_RGB_HDR(TEXT("ASTC_RGB_HDR"));
static const FName NameBC5(TEXT("BC5"));
static const FName NameASTC_NormalLA(TEXT("ASTC_NormalLA"));
// we remap some of the defaults
static const FName FormatRemap[] =
{
// original ASTC
FName(TEXT("AutoDXT")), FName(TEXT("ASTC_RGBAuto")),
FName(TEXT("DXT1")), FName(TEXT("ASTC_RGB")),
FName(TEXT("DXT5")), FName(TEXT("ASTC_RGBA")),
FName(TEXT("DXT5n")), FName(TEXT("ASTC_NormalAG")),
NameBC5, FName(TEXT("ASTC_NormalRG")),
FName(TEXT("BC4")), FName(TEXT("ETC2_R11")),
FName(TEXT("BC6H")), NameASTC_RGB_HDR,
FName(TEXT("BC7")), FName(TEXT("ASTC_RGBA_HQ"))
};
static const FName NameG8(TEXT("G8"));
static const FName NameRGBA16F(TEXT("RGBA16F"));
void FIOSTargetPlatform::GetTextureFormats( const UTexture* Texture, TArray< TArray<FName> >& OutFormats) const
{
check(Texture);
const int32 NumLayers = Texture->Source.GetNumLayers();
TArray<FName>& TextureFormatNames = OutFormats.AddDefaulted_GetRef();
TextureFormatNames.Reserve(NumLayers);
// optionaly compress landscape weightmaps for a mobile rendering
// @todo Oodle: this should not be here
// should be in GetDefaultTextureFormatNamePerLayer
// so that 4x4 checks can be applied correctly, etc.
static const auto CompressLandscapeWeightMapsVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.CompressLandscapeWeightMaps"));
static const bool bCompressLandscapeWeightMaps = (CompressLandscapeWeightMapsVar && CompressLandscapeWeightMapsVar->GetValueOnAnyThread() != 0);
if (Texture->LODGroup == TEXTUREGROUP_Terrain_Weightmap && bCompressLandscapeWeightMaps)
{
TextureFormatNames.Init(FName(TEXT("AutoDXT")), NumLayers);
}
// if we didn't assign anything specially, then use the defaults
if (TextureFormatNames.Num() == 0)
{
int32 BlockSize = 1;
// Compressed volume textures require MTLGPUFamilyApple3 or later
// min spec for TVOS is AppleTV HD which is MTLGPUFamilyApple2 (A8)
bool bSupportCompressedVolumeTexture = !bIsTVOS && !SupportsA8Devices();
bool bSupportFilteredFloat32Textures = false;
GetDefaultTextureFormatNamePerLayer(TextureFormatNames, this, Texture, bSupportCompressedVolumeTexture, BlockSize, bSupportFilteredFloat32Textures);
}
// L+A mode for normal map compression
const bool bSupportsNormalLA = SupportsFeature(ETargetPlatformFeatures::NormalmapLAEncodingMode);
// include the formats we want
for (FName& TextureFormatName : TextureFormatNames)
{
if (bSupportsNormalLA && TextureFormatName == NameBC5)
{
TextureFormatName = NameASTC_NormalLA;
continue;
}
for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(FormatRemap); RemapIndex += 2)
{
if (TextureFormatName == FormatRemap[RemapIndex])
{
TextureFormatName = FormatRemap[RemapIndex + 1];
break;
}
}
}
bool bSupportASTCHDR = UsesASTCHDR();
if ( ! bSupportASTCHDR )
{
for (FName& TextureFormatName : TextureFormatNames)
{
if ( TextureFormatName == NameASTC_RGB_HDR )
{
TextureFormatName = NameRGBA16F;
}
}
}
bool bEnableSimulatorSupport = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bEnableSimulatorSupport"), bEnableSimulatorSupport, GEngineIni);
for (FName& TextureFormatName : OutFormats.Last())
{
if (Texture->GetTextureClass() == ETextureClass::Cube)
{
FTextureFormatSettings FormatSettings;
Texture->GetDefaultFormatSettings(FormatSettings);
// TC_EncodedReflectionCapture is no longer used and could be deleted
if (FormatSettings.CompressionSettings == TC_EncodedReflectionCapture && !FormatSettings.CompressionNone)
{
TextureFormatName = FName(TEXT("ETC2_RGBA"));
}
}
// Currently (Xcode14), the iOS Simulator does not support compressed Volume textures.
if (bEnableSimulatorSupport && Texture->GetTextureClass() == ETextureClass::Volume)
{
FTextureFormatSettings FormatSettings;
Texture->GetDefaultFormatSettings(FormatSettings);
TextureFormatName = FName(TEXT("RGB8"));
}
}
}
void FIOSTargetPlatform::GetAllTextureFormats(TArray<FName>& OutFormats) const
{
bool bFoundRemap = false;
GetAllDefaultTextureFormats(this, OutFormats);
for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(FormatRemap); RemapIndex += 2)
{
OutFormats.Remove(FormatRemap[RemapIndex+0]);
}
// include the formats we want
for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(FormatRemap); RemapIndex += 2)
{
OutFormats.AddUnique(FormatRemap[RemapIndex + 1]);
}
}
FName FIOSTargetPlatform::FinalizeVirtualTextureLayerFormat(FName Format) const
{
#if WITH_EDITOR
// VirtualTexture Format was already run through the ordinary texture remaps to change AutoDXT to ASTC or ETC
// this then runs again
// currently it forces all ASTC to ETC
// this is needed because the runtime virtual texture encoder only supports ETC
// code dupe with AndroidTargetPlatform
const static FName NameETC2_RGB(TEXT("ETC2_RGB"));
const static FName NameETC2_RGBA(TEXT("ETC2_RGBA"));
const static FName NameAutoETC2(TEXT("AutoETC2"));
const static FName NameETC2_RG11(TEXT("ETC2_RG11"));
// Remap non-ETC variants to ETC
const static FName ETCRemap[][2] =
{
{ { FName(TEXT("ASTC_RGB")) }, { NameETC2_RGB } },
{ { FName(TEXT("ASTC_RGBA")) }, { NameETC2_RGBA } },
{ { FName(TEXT("ASTC_RGBAuto")) }, { NameAutoETC2 } },
{ { FName(TEXT("ASTC_RGBA_HQ")) }, { NameETC2_RGBA } },
// { { FName(TEXT("ASTC_RGB_HDR")) }, { NameRGBA16F } }, // ?
{ { FName(TEXT("ASTC_NormalAG")) }, { NameETC2_RGB } },
{ { FName(TEXT("ASTC_NormalRG")) }, { NameETC2_RG11 } },
{ { FName(TEXT("ASTC_NormalLA")) }, { NameETC2_RG11 } },
};
for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(ETCRemap); RemapIndex++)
{
if (ETCRemap[RemapIndex][0] == Format)
{
return ETCRemap[RemapIndex][1];
}
}
#endif
return Format;
}
const UTextureLODSettings& FIOSTargetPlatform::GetTextureLODSettings() const
{
return *TextureLODSettings;
}
#endif // WITH_ENGINE