Files
UnrealEngineUWP/Engine/Source/Developer/IOS/IOSTargetPlatform/IOSTargetPlatform.Build.cs
adam kinge 601a6f857e Detect and store the available open iOS Simulators on mac
Part 1 of 3

#jira UE-197974
#rb josh.adams
#fyi florin.pascu

[CL 31518854 by adam kinge in 5.4 branch]
2024-02-15 09:51:21 -05:00

45 lines
898 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSTargetPlatform : ModuleRules
{
public IOSTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"LaunchDaemonMessages",
"Projects",
"Json",
"AudioPlatformConfiguration",
"Sockets",
"Networking"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MessagingCommon",
"TargetDeviceServices",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add("/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/Current/MobileDevice");
}
}
}