Files
ben marsh 7a2bb1ff3d Horde: Initial port of EpicGames.Horde storage library to C++.
Still plenty of missing features:
* Content-defined chunking
* Caching
* Hashing and deduplication of nodes through BlobWriter
* Writing of aliases and refs through BlobWriter
* HTTP client

[CL 30022723 by ben marsh in ue5-main branch]
2023-11-30 15:43:35 -05:00

14 lines
314 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Storage/Blob.h"
#include "Storage/BlobHandle.h"
FBlob::FBlob(const FBlobType& InType, FSharedBufferView InData, TArray<FBlobHandle> InReferences)
: Type(InType)
, Data(MoveTemp(InData))
, References(MoveTemp(InReferences))
{ }
FBlob::~FBlob()
{ }