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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
Horde
/
Private
/
Compute
History
laura hermanns
9c8ed0ecd9
Added timeout value to ReadResponse() to avoid hanging when reading feedback from Horde agent.
...
#rb Ben.Marsh #rnx [CL 30333105 by laura hermanns in ue5-main branch]
2023-12-14 17:21:55 -05:00
..
AgentMessage.cpp
Added timeout value to ReadResponse() to avoid hanging when reading feedback from Horde agent.
2023-12-14 17:21:55 -05:00
ComputeBuffer.cpp
Horde: Move ComputePlatform.h out of public API.
2023-11-24 09:24:22 -05:00
ComputeChannel.cpp
Horde: Initial port of EpicGames.Horde storage library to C++.
2023-11-30 15:43:35 -05:00
ComputePlatform.cpp
Horde: Add a typed HTTP client for communicating with the Horde server. Removes boilerplate code for getting an access token, configuring request objects, and parsing responses. Synchronous for now.
2023-12-04 10:09:40 -05:00
ComputePlatform.h
Horde: Move ComputePlatform.h out of public API.
2023-11-24 09:24:22 -05:00
ComputeSocket.cpp
Horde: Move ComputePlatform.h out of public API.
2023-11-24 09:24:22 -05:00
ComputeTransport.cpp
…