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UnrealEngineUWP
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HierarchicalLODUtilities
History
sebastien lussier
b4fa321a3c
World Partition - HLOD: Emissive texture map is not assigned to HLOD material instance when building HLODs with Approximate Mesh
...
#jira UE-188717 [CL 31587491 by sebastien lussier in 5.4 branch]
2024-02-16 18:54:34 -05:00
..
Private
World Partition - HLOD: Emissive texture map is not assigned to HLOD material instance when building HLODs with Approximate Mesh
2024-02-16 18:54:34 -05:00
Public
…
HierarchicalLODUtilities.Build.cs
…