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- Allows for plugins to inject/remove content (actors) in a partitioned world - Serves as a replacement for the experimental 'Content Bundle' feature - Added new External Data Layer (EDL) Asset - Added new Game Feature Action 'AddWorldPartitionContent' to control activation of an EDL asset - Supports Data Layers inside a plugin (child of an EDL) - Added builder to convert content bundles to EDL (UGameFeatureActionConvertContentBundleWorldPartitionBuilder) - Feature is temporarily disabled by default and can be turned on using Editor Experimental Settings 'Enable World Partition External Data Layers' flag #jira UE-204248 #rb JeanFrancois.Dube, Patrick.Enfedaque, Sebastien.Lussier #tests QAGame PIE/-game/cooked, Regression test PIE/cook of latest game map, Tested PIE/cook of latest game map converted to EDL [CL 31011245 by richard malo in 5.4 branch]