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5.4
UnrealEngineUWP/Engine/Source/Developer/DeveloperToolSettings
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Josh Adams a758939e6f - Fixed an issue where per-platform packaging settings were getting confused when project settings were changed (the per-platform ones were not getting updated). This is a heavy handed approach to wiping platform config caches, and reloading them as needed
#rb Chris.Babcock
#jira UE-211808
#p4v-cherrypick 33010002

[CL 33200768 by Josh Adams in 5.4 branch]
2024-04-24 11:27:53 -04:00
..
Classes
AutomationTool changes to support game projects overriding how to copy files during staging. InternalUtils.SafeCopyFile now takes an optional delegate to call when copying files. A CustomStageCopyHandler can be implemented to supply the copy operation. This is useful for transforming files during staging.
2023-12-07 16:35:45 -05:00
Private
- Fixed an issue where per-platform packaging settings were getting confused when project settings were changed (the per-platform ones were not getting updated). This is a heavy handed approach to wiping platform config caches, and reloading them as needed
2024-04-24 11:27:53 -04:00
Public
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DeveloperToolSettings.Build.cs
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