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371 lines
24 KiB
C++
371 lines
24 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CollectionManagerTypes.h"
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class ITextFilterExpressionContext;
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class ICollectionManager
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{
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public:
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/** Virtual destructor */
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virtual ~ICollectionManager() {}
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/** Returns whether or not the collection manager contains any collections */
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virtual bool HasCollections() const = 0;
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/** Returns the list of collections */
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virtual void GetCollections(TArray<FCollectionNameType>& OutCollections) const = 0;
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/** Returns the list of collections with the given name */
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virtual void GetCollections(FName CollectionName, TArray<FCollectionNameType>& OutCollections) const = 0;
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/** Returns the list of collection names of the specified share type */
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virtual void GetCollectionNames(ECollectionShareType::Type ShareType, TArray<FName>& CollectionNames) const = 0;
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/** Returns the list of root-level collections */
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virtual void GetRootCollections(TArray<FCollectionNameType>& OutCollections) const = 0;
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/** Returns the list of root-level collection names of the specified share type */
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virtual void GetRootCollectionNames(ECollectionShareType::Type ShareType, TArray<FName>& CollectionNames) const = 0;
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/** Returns the list of child collections of the given collection */
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virtual void GetChildCollections(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FCollectionNameType>& OutCollections) const = 0;
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/** Returns the list of child collections of the given collection that are also of the specified share type */
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virtual void GetChildCollectionNames(FName CollectionName, ECollectionShareType::Type ShareType, ECollectionShareType::Type ChildShareType, TArray<FName>& CollectionNames) const = 0;
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/** Returns the parent collection of the given collection, or an unset value if there is no parent set */
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virtual TOptional<FCollectionNameType> GetParentCollection(FName CollectionName, ECollectionShareType::Type ShareType) const = 0;
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/** Returns true if the collection exists */
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virtual bool CollectionExists(FName CollectionName, ECollectionShareType::Type ShareType) const = 0;
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/** Returns a list of asset paths found in the specified collection and share type */
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virtual bool GetAssetsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FSoftObjectPath>& OutAssetPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool GetAssetsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FName>& OutAssetPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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/** Returns a list of class paths found in the specified collection and share type */
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virtual bool GetClassesInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FTopLevelAssetPath>& ClassPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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UE_DEPRECATED(5.1, "FNames containing class paths are deprecated. Use FTopLevelAssetPath instead.")
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virtual bool GetClassesInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FName>& ClassPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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/** Returns a list of object paths found in the specified collection and share type */
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virtual bool GetObjectsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FSoftObjectPath>& ObjectPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool GetObjectsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FName>& ObjectPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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/** Returns a list of collections in which the specified object exists of the specified share type */
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virtual void GetCollectionsContainingObject(const FSoftObjectPath& ObjectPath, ECollectionShareType::Type ShareType, TArray<FName>& OutCollectionNames, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual void GetCollectionsContainingObject(FName ObjectPath, ECollectionShareType::Type ShareType, TArray<FName>& OutCollectionNames, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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/** Returns a list of collections in which the specified object exists */
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virtual void GetCollectionsContainingObject(const FSoftObjectPath& ObjectPath, TArray<FCollectionNameType>& OutCollections, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual void GetCollectionsContainingObject(FName ObjectPath, TArray<FCollectionNameType>& OutCollections, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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/** Returns a list of collections in which any of the specified objects exist */
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virtual void GetCollectionsContainingObjects(const TArray<FSoftObjectPath>& ObjectPaths, TMap<FCollectionNameType, TArray<FSoftObjectPath>>& OutCollectionsAndMatchedObjects, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual void GetCollectionsContainingObjects(const TArray<FName>& ObjectPaths, TMap<FCollectionNameType, TArray<FName>>& OutCollectionsAndMatchedObjects, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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/** Returns a string containing a comma separated list of collections in which the specified object exists of the specified share type */
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virtual FString GetCollectionsStringForObject(const FSoftObjectPath& ObjectPath, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self, bool bFullPaths = true) const = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual FString GetCollectionsStringForObject(FName ObjectPath, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self, bool bFullPaths = true) const = 0;
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/** Creates a unique collection name for the given type taking the form BaseName+(unique number) */
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virtual void CreateUniqueCollectionName(const FName& BaseName, ECollectionShareType::Type ShareType, FName& OutCollectionName) const = 0;
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/** Returns whether or not the given collection name is valid. If false, GetLastError will return a human readable string description of the error. */
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virtual bool IsValidCollectionName(const FString& CollectionName, ECollectionShareType::Type ShareType) const = 0;
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/**
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* Adds a collection to the asset registry. A .collection file will be added to disk.
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*
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* @param CollectionName The name of the new collection
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* @param ShareType The way the collection is shared.
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* @param StorageMode How does this collection store its objects? (static or dynamic)
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* @return true if the add was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool CreateCollection(FName CollectionName, ECollectionShareType::Type ShareType, ECollectionStorageMode::Type StorageMode) = 0;
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/**
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* Renames a collection. A .collection file will be added to disk and a .collection file will be removed.
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*
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* @param CurrentCollectionName The current name of the collection.
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* @param CurrentShareType The current way the collection is shared.
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* @param NewCollectionName The new name of the collection.
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* @param NewShareType The new way the collection is shared.
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* @return true if the rename was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool RenameCollection(FName CurrentCollectionName, ECollectionShareType::Type CurrentShareType, FName NewCollectionName, ECollectionShareType::Type NewShareType) = 0;
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/**
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* Re-parents a collection. The parent collection may be re-saved if it's too old to have a stable GUID.
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*
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* @param CollectionName The name of the collection to set the parent of.
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* @param ShareType The way the collection is shared.
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* @param ParentCollectionName The new parent of the collection, or None to have the collection become a root collection.
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* @param ParentShareType The way the new parent collection is shared.
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* @return true if the re-parent was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool ReparentCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ParentCollectionName, ECollectionShareType::Type ParentShareType) = 0;
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/**
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* Removes a collection to the asset registry. A .collection file will be deleted from disk.
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*
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* @param CollectionName The name of the collection to remove.
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* @param ShareType The way the collection is shared.
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* @return true if the remove was successful
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*/
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virtual bool DestroyCollection(FName CollectionName, ECollectionShareType::Type ShareType) = 0;
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/**
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* Adds an asset to the specified collection.
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*
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* @param CollectionName The collection in which to add the asset
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* @param ShareType The way the collection is shared.
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* @param ObjectPath the ObjectPath of the asset to add.
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* @param OutNumAdded if non-NULL, the number of objects successfully added to the collection
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* @return true if the add was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, const FSoftObjectPath& ObjectPath) = 0;
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, TConstArrayView<FSoftObjectPath> ObjectPaths, int32* OutNumAdded = nullptr) = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ObjectPath) = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, const TArray<FName>& ObjectPaths, int32* OutNumAdded = nullptr) = 0;
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/**
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* Removes the asset from the specified collection.
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*
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* @param CollectionName The collection from which to remove the asset
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* @param ShareType The way the collection is shared.
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* @param ObjectPath the ObjectPath of the asset to remove.
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* @param OutNumRemoved if non-NULL, the number of objects successfully removed from the collection
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* @return true if the remove was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, const FSoftObjectPath& ObjectPath) = 0;
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, TConstArrayView<FSoftObjectPath> ObjectPaths, int32* OutNumRemoved = nullptr) = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ObjectPath) = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, const TArray<FName>& ObjectPaths, int32* OutNumRemoved = nullptr) = 0;
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/**
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* Sets the dynamic query text for the specified collection.
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*
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* @param CollectionName The collection to set the query on.
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* @param ShareType The way the collection is shared.
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* @param InQueryText The new query to set.
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* @return true if the set was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool SetDynamicQueryText(FName CollectionName, ECollectionShareType::Type ShareType, const FString& InQueryText) = 0;
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/**
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* Gets the dynamic query text for the specified collection.
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*
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* @param CollectionName The collection to get the query from.
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* @param ShareType The way the collection is shared.
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* @param OutQueryText Filled with the query text.
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* @return true if the get was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool GetDynamicQueryText(FName CollectionName, ECollectionShareType::Type ShareType, FString& OutQueryText) const = 0;
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/**
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* Tests the dynamic query for the specified collection against the context provided.
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*
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* @param CollectionName The collection to get the query from.
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* @param ShareType The way the collection is shared.
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* @param InContext The context to test against.
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* @param OutResult Filled with the result of the query.
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* @return true if the get was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool TestDynamicQuery(FName CollectionName, ECollectionShareType::Type ShareType, const ITextFilterExpressionContext& InContext, bool& OutResult) const = 0;
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/**
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* Removes all assets from the specified collection.
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*
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* @param CollectionName The collection to empty
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* @param ShareType The way the collection is shared.
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* @return true if the clear was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool EmptyCollection(FName CollectionName, ECollectionShareType::Type ShareType) = 0;
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/**
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* Save the collection (if dirty) and check it into source control (if under SCC control)
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*
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* Note: Generally you won't need to save collections manually as the collection manager takes care of that as objects and added/removed, etc.
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* however, you may want to manually save a collection if a previous save attempt failed (and you've since corrected the issue), or if
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* the collection contains redirected object references that you'd like to save to disk.
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*
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* @param CollectionName The collection to save
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* @param ShareType The way the collection is shared.
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* @return true if the save was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool SaveCollection(FName CollectionName, ECollectionShareType::Type ShareType) = 0;
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/**
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* Update the collection to make sure it's using the latest version from source control (if under SCC control)
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*
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* Note: Generally you won't need to update collections manually as the collection manager takes care of that as collections are saved to disk.
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*
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* @param CollectionName The collection to update
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* @param ShareType The way the collection is shared.
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* @return true if the update was successful. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool UpdateCollection(FName CollectionName, ECollectionShareType::Type ShareType) = 0;
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/**
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* Gets the status info for the specified collection
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*
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* @param CollectionName The collection to get the status info for
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* @param ShareType The way the collection is shared.
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* @param OutStatusInfo The status info to populate.
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* @return true if the status info was filled in. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool GetCollectionStatusInfo(FName CollectionName, ECollectionShareType::Type ShareType, FCollectionStatusInfo& OutStatusInfo) const = 0;
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/**
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* Checks whether any collections have a custom color set, optionally retrieving the list of in-use colors
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*
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* @param OutColors The optional color array to populate.
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* @return true if there are any custom colors in use, false otherwise.
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*/
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virtual bool HasCollectionColors(TArray<FLinearColor>* OutColors = nullptr) const = 0;
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/**
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* Gets the optional color for the specified collection
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*
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* @param CollectionName The collection to get the color for
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* @param ShareType The way the collection is shared.
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* @param OutColor The optional color to populate.
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* @return true if the collection was found, and the color was optionally filled in. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool GetCollectionColor(FName CollectionName, ECollectionShareType::Type ShareType, TOptional<FLinearColor>& OutColor) const = 0;
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/**
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* Sets the optional color for the specified collection
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*
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* @param CollectionName The collection to set the color for
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* @param ShareType The way the collection is shared.
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* @param NewColor The optional color to set.
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* @return true if the collection was found, and the color was set. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool SetCollectionColor(FName CollectionName, ECollectionShareType::Type ShareType, const TOptional<FLinearColor>& NewColor) = 0;
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/**
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* Gets the method by which the specified collection stores its objects (static or dynamic)
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*
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* @param CollectionName The collection to get the storage mode for
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* @param ShareType The way the collection is shared.
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* @param OutStorageMode The variable to populate.
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* @return true if the status info was filled in. If false, GetLastError will return a human readable string description of the error.
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*/
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virtual bool GetCollectionStorageMode(FName CollectionName, ECollectionShareType::Type ShareType, ECollectionStorageMode::Type& OutStorageMode) const = 0;
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/**
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* Check to see if the given object exists in the given collection
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*
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* @param ObjectPath The object to test for its existence in the collection.
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* @param CollectionName The collection to test.
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* @param ShareType The way the collection is shared.
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* @return true if the object is in the collection.
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*/
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virtual bool IsObjectInCollection(const FSoftObjectPath& ObjectPath, FName CollectionName, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool IsObjectInCollection(FName ObjectPath, FName CollectionName, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const = 0;
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/**
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* Check to see if the given collection is valid to be used as the parent of another collection. A collection may not be parented to itself, nor any of its current children.
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*
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* @param CollectionName The name of the collection to check the parent of.
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* @param ShareType The way the collection is shared.
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* @param ParentCollectionName The name of the parent collection to test against.
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* @param ParentShareType The way the new parent collection is shared.
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* @return true if the parent is considered valid for this collection. If false, GetLastError will return a human readable string describing why the parent is invalid.
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*/
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virtual bool IsValidParentCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ParentCollectionName, ECollectionShareType::Type ParentShareType) const = 0;
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/** Returns the most recent error. */
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virtual FText GetLastError() const = 0;
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/**
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* Called to notify the collections that they should fix-up their object references so that they no longer contain any redirectors
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* References are only updated in-memory, and won't be saved to disk until a redirector is deleted (which forces our hand), or the collection is saved for any other reason
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*/
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virtual void HandleFixupRedirectors(ICollectionRedirectorFollower& InRedirectorFollower) = 0;
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/**
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* Called to notify the collections that a redirector has been deleted and that they should ensure their on-disk representation is re-saved with the fixed up in-memory version
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* @return true if all of the collections that were referencing this redirector could be re-saved, false otherwise
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*/
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virtual bool HandleRedirectorDeleted(const FSoftObjectPath& ObjectPath) = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual bool HandleRedirectorDeleted(const FName& ObjectPath) = 0;
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/**
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* Called to notify the collections that redirectors have been deleted and that they should ensure their on-disk representation is re-saved with the fixed up in-memory version
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* @return true if all of the collections that were referencing these redirectors could be re-saved, false otherwise
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*/
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virtual bool HandleRedirectorsDeleted(TConstArrayView<FSoftObjectPath> ObjectPaths) = 0;
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/** Called to notify the collections that an object has been renamed or moved */
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virtual void HandleObjectRenamed(const FSoftObjectPath& OldObjectPath, const FSoftObjectPath& NewObjectPath) = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual void HandleObjectRenamed(const FName& OldObjectPath, const FName& NewObjectPath) = 0;
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/** Called to notify the collections that an object has been deleted */
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virtual void HandleObjectDeleted(const FSoftObjectPath& ObjectPath) = 0;
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UE_DEPRECATED(5.1, "FNames containing full object paths are deprecated. Use FSoftObjectPath instead.")
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virtual void HandleObjectDeleted(const FName& ObjectPath) = 0;
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/** Called to notify the collections that objects have been deleted */
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virtual void HandleObjectsDeleted(TConstArrayView<FSoftObjectPath> ObjectPaths) = 0;
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/** Event for when collections are created */
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DECLARE_EVENT_OneParam( ICollectionManager, FCollectionCreatedEvent, const FCollectionNameType& );
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virtual FCollectionCreatedEvent& OnCollectionCreated() = 0;
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/** Event for when collections are destroyed */
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DECLARE_EVENT_OneParam( ICollectionManager, FCollectionDestroyedEvent, const FCollectionNameType& );
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virtual FCollectionDestroyedEvent& OnCollectionDestroyed() = 0;
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/** Event for when assets are added to a collection */
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DECLARE_MULTICAST_DELEGATE_TwoParams(FOnAssetsAddedToCollection, const FCollectionNameType&, TConstArrayView<FSoftObjectPath> );
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virtual FOnAssetsAddedToCollection& OnAssetsAddedToCollection() = 0;
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DECLARE_EVENT_TwoParams( ICollectionManager, FAssetsAddedEvent, const FCollectionNameType&, const TArray<FName>& );
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UE_DEPRECATED(5.1, "Names containing full asset paths are deprecated, use OnAssetsAddedToCollection instead.")
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virtual FAssetsAddedEvent& OnAssetsAdded() = 0;
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/** Event for when assets are removed from a collection */
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DECLARE_MULTICAST_DELEGATE_TwoParams( FOnAssetsRemovedFromCollection, const FCollectionNameType&, TConstArrayView<FSoftObjectPath> );
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virtual FOnAssetsRemovedFromCollection& OnAssetsRemovedFromCollection() = 0;
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DECLARE_EVENT_TwoParams( ICollectionManager, FAssetsRemovedEvent, const FCollectionNameType&, const TArray<FName>& );
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UE_DEPRECATED(5.1, "Names containing full asset paths are deprecated, use OnAssetsRemovedFromCollection instead.")
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virtual FAssetsRemovedEvent& OnAssetsRemoved() = 0;
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/** Event for when collections are renamed */
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DECLARE_EVENT_TwoParams( ICollectionManager, FCollectionRenamedEvent, const FCollectionNameType&, const FCollectionNameType& );
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virtual FCollectionRenamedEvent& OnCollectionRenamed() = 0;
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/** Event for when collections are re-parented (params: Collection, OldParent, NewParent) */
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DECLARE_EVENT_ThreeParams( ICollectionManager, FCollectionReparentedEvent, const FCollectionNameType&, const TOptional<FCollectionNameType>&, const TOptional<FCollectionNameType>& );
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virtual FCollectionReparentedEvent& OnCollectionReparented() = 0;
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/** Event for when collections is updated, or otherwise changed and we can't tell exactly how (eg, after updating from source control and merging) */
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DECLARE_EVENT_OneParam( ICollectionManager, FCollectionUpdatedEvent, const FCollectionNameType& );
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virtual FCollectionUpdatedEvent& OnCollectionUpdated() = 0;
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/** When a collection checkin happens, use this event to add additional text to the changelist description */
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DECLARE_EVENT_TwoParams( ICollectionManager, FAddToCollectionCheckinDescriptionEvent, const FName& /*CollectionName*/, TArray<FText>& /* OutAdditionalLines*/);
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virtual FAddToCollectionCheckinDescriptionEvent& OnAddToCollectionCheckinDescriptionEvent() = 0;
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};
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